[Register] [661943 Members] [3099 Online; 220 Members, 2879 Guests]  
Elite Force 2
File Search


Click Here for Advanced Search Options




Unlimited Free File Hosting

 Picture of the Month

 Join our Vent Server


 Active Clans







 » Submit a Clan

 Find lowest prices
 » ST: Elite Force (Mac)
 » ST: Elite Force 2 (Mac)

 Site Info
 » Home Page
 » Latest Poll
 » Forums

 The News
 » News
 » News Archive
 » Submit News

 The Files
 » File Browser
 » File Search
 » Submit Files

 The PotD
 » Submit PotD
 » PotD Archive
 » PotM Archive 2008

 Help & Tutorials
 » Shader Tutorial
 » GTK Radiant 1
 » GTK Radiant 2
 » com_hunkmegs Error

 Elite Force 2
 » Artwork
 » Cheats
 » Downloads
     - Demo
     - Maps
     - Mods
     - Patches
     - Skins
     - Utilities
     - Video
     - More...
 » Models Shots
 » Screenshots
 » EF2 Review and Info

 Elite Force
 » Cheats
 » Downloads
     - Demo
     - Maps
     - Mods
     - Patches
     - Skins
     - Utilities
     - Video
     - Wallpapers
     - More...
 » Loading a Custom Map
 » Overview
 » Story
 » com_hunkmegs Error

 The Community
 » Links
 » Forums
     - EF General
     - EF 2 General
     - EF Modification
     - Clan Forum
     - Problems & Help
     - Rants & Raves

 The Site
 » About
 » Staff
 » Apply To Volunteer
 » Advertise
 » Picture of the Month
 » Link to us
 » Make Start Page



  RPG-X 2 - Interview with the Lead-Modeller TiM! - Community Interviews
  Posted by: Pille on 09-20-2006 @ 11:07 - Source: TiM
This News Item has been viewed 777 times!
As there was some great public - and as I admit as well personal - interest into this I have spontaneously decided to interview TiM about the current progress of the RPG-X 2 mod. A great thankyou goes to TiM for taking almost half an hour for answering our questions as well as to Com-man who participated on the interview as well to represent the RP community. Here is the interview in full length. smile


========================================================


Pille:

How far is the current RPG-X 2 developement process?


TiM:

At the moment, I'd say a good 80% done. Pretty much all of the features I wanted to add this release are in and Phenix is finishing off a few of his own now, so it's just a matter of finishing off the loose ends and adding the new assets now.


Pille:

Which changes over the current RPG-X 1.1 release will be included?


TiM:

RPG-X v2 has quite a few new features. The biggest of them I would say is the re-engineered player model system where the Q3 system for loading models has been re-written to allow a more complex set of models to be brought in. From there, we've added new player abilities such as additional gestures, emotes and facial animation. Aside from that, we have a new UI set as well as a lot more server administration features.


Com-man:

Are you also planning an EF2 release?


TiM:

Haha not at this time. From what I've seen, EF2 has radically different architecture compared to EF. If we were to make an EF2 variant, I think we'd have to start the whole thing over from scratch.


Pille:

On your more recent POTDs we could see quite a variation of uniforms and available classes. What classes will be included in the final release?


TiM:

Hehe at the moment, the new uniform sets are mainly for the ranking system more than the classes. Although for classes such as the Alien class, I'm exploring what other skinsets may be needed.
At current, the same classes as the previous versions will be included. However, in this release, we've added a new scripting system that will let server admins create their own classes that can be substituted on the server instead of the default ones. This is better than RPG-X v1.1 where the classes were hardcoded.


Pille:

Talking about the uniforms, we have seen several of those beeing created and already shown in use. Will the rank/class choice of a player activly influence the uniform he/she wears?


TiM:

Yes, at the moment, I've created cadet and admiral variants to complement the standard Starfleet uniform. In the interests of flexibility, I've made it so the ranks and skins systems aren't directly linked to each other.
Although off by default, there is also a serverside command that will force player's skins to the color of their class. So, technically speaking, I suppose the ranks/classes only passively affect the player's skinset.


Com-man:

Will you include changes to the player's HUD or the chat system?


TiM:

Well in regards to chatting. The only difference I've made is that admins can choose to not receive local based messages now.
As for the HUD, there have been a few changes to the positioning of the elements on screen, mainly the weapons menu is now displayed on the side of the screen in rows for easier viewing.
We're considering changing the health box to something a little more visual than textual as well, but I'm not sure how that will go right now.


Pille:

In RPG-X 1.0/1.1 the "USS Poseidon-B" and others were included as special maps. Are similar maps planned for the new release as well?


TiM:

Yes, there are.
We have a new map in development, the USS Atlantis (Originally code-named the Poseidon-C) that takes advantage of some of the new mapping features that RPG-X v2 provides.


Com-man:

Mapping features, that sounds interesting to me, could you please tell us a bit about them?


TiM:

The main features include a few more visual FX entities, primarily ones from EF SP, as well as a scannable usable system where you can scan a panel with a tricorder and it will display information about that panel a la EF SP Virtual Voyager mode.
Phenix is also currently doing some experiments to see if there are any ways to optimise entity usage so that bigger maps can be made too.


Pille:

On behalf of a big part of my MSN contact list, is there already a release time scheduled for the mod?


TiM:

Haha I never like to set anything in stone, but I am seriously hoping for some time in the next month or so.


Com-man:

My final "question" would be if there is anything you'd like to say to the Elite Force Role-Playing Community?


TiM:

Hrmm... I guess I'd like to say, thank you very much for your support. I think a good portion of this mod has been made off of suggestions made on the RPG-X board.
If you get the chance, come over to the RPG-X forum!
Thanks for sticking around, helping out, and I hope you'll enjoy this mod!


Com-man:

I'm sure we will.


Pille:

Thank you very much for taking your time to answer our questions, we are definately looking forward to the mod!

====================================================

Thank you all for your attention, and special thanks to Com-man and of course TiM again for the interview!! Hope you all enjoyed reading it as much as we enjoyed making it. smile



          Next News Post 09-22-2006 @ 05:31 - EFFiles welcomes New Co-Manager !
          Previous News Post 09-19-2006 @ 14:41 - Updates

Average User Rating: 10
Number of Votes: 1

E-Mail to FriendSave to del.icio.usStumble It!Share on FacebookFark It!


User Comments  

No News Comments have been added yet!



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this News please:

Game News

 Latest News
 » Star Trek: Hazard Team
 » Broken Downloads UPD..
 » Community Links Comp..
 » Weekly Poll Results ..
 » Elite Force One Holo..
 » Star Trek : Dauntless
 » Star Trek: Tempus Fu..
 » Ventrilo Server
 » Star Trek: Banting I..
 » Do you have what it ..

 Latest Files
 » ÜberRadiant tuto.. (1.0)
 » HaZardModding R.. (1.0)
 » dm_hell (1.0)
 » dm_pool level vi.. (1.0)
 » The Venorcis Pro.. (2.0)
 » New Hand Models (0.9)
 » RPG Combat (beta 0.8)
 » Überradiant Fix (1.0)
 » Bounding-Box Int.. (1.0)
 » Deathmatch Pool (1.0)

 Affiliates













RPG Sites















Link To Us




 The Network
 » Gaming Today
 » Game Demos
 » Trailer Videos
 » Game Patches
 » Act of War
 » Age of Empires 3
 » Age of Empires 3:
      The Warchiefs
 » Age of Mythology
 » Aliens vs Predator
 » Aliens vs Predator 2
 » America's Army
 » Armada
 » Armada 2
 » Armed Assault
 » Battlefield 1942
 » Battlefield 2
 » Battlefield 2142
 » Battlefield Vietnam
 » Bet on Soldier
 » Black & White 2
 » Breed
 » Bridge Commander
 » Brothers in Arms
 » Brothers in Arms 2
 » Brothers in Arms: Hell's Highway
 » Call of Duty
 » Call of Duty 2
 » Call of Duty: World at War
 » Civilization IV
 » Command & Conquer:
      Generals
      Red Alert 2
      Red Alert 3
      Renegade
      Tiberian Sun
      Tiberium Wars
 » Company of Heroes
 » Crysis
 » Crysis: Warhead
 » CS: Condition Zero
 » Counter-Strike: Source
 » Dark Messiah
 » Dawn of War
 » Dawn of War:
      Dark Crusade
 » Dawn of War:
      Winter Assault
 » Day of Defeat: Source
 » Deus Ex
 » Deus Ex 2
 » Devastation
 » Doom 3
 » Elite Force
 » Elite Force 2
 » Enemy Territory: Quake Wars
 » Far Cry
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » Front Lines: Fuel of War
 » Gears of War
 » Ghost Recon: AW
 » GTA 3
 » GTA San Andreas
 » GTA Vice City
 » Half-Life
 » Half-Life 2
 » HL: Counter-Strike
 » Halo
 » Halo 2
 » Jedi Knight 2
 » Jedi Knight 3
 » Joint Operations
 » Knights of the Old Republic
 » KotOR II: The Sith Lords
 » LOTR: Battle 4 Middle Earth
 » Lord of the Rings Online
 » Lord of the Rings: Conquest
 » Medal of Honor
 » Medal of Honor:
      Pacific Assault
 » Neverwinter Nights 2
 » Operation Flashpoint
 » Operation Flashpoint 2
 » Portal
 » Prey
 » Quake 4
 » Return to Castle
      Wolfenstein
 » RoN 2: Rise of Legends
 » Serious Sam 2
 » Sins of a Solar Empire
 » Soldier of Fortune
 » Soldier of Fortune 2
 » Soldier of Fortune 3
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Stargate Worlds
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls III
 » The Elder Scrolls IV
 » The Movies
 » The Sims
 » The Sims 2
 » The Sims Online
 » Tribes Vengeance
 » TrackMania Nations
 » TrackMania Sunrise
 » TrackMania United
 » Unreal Tournament
 » Unreal Tournament 2003
 » Unreal Tournament 2004
 » Unreal Tournament 3
 » Warcraft III
 » Wolfenstein:
      Enemy Territory
 » World in Conflict
 » World of Warcraft
 » FileFront Gaming Forums

 Partners
 » Nintendo DS
 » Family Gaming eBook
 » Feng Shui Life Tips
 » Increase Ad Revenue
 » PlanetMirror
You got served by Osiris in 0.2168 seconds using 11 MySQL queries and 12 includes
Copyright © 2009 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Elite Force 2 Files materials is subject to certain Terms & Conditions.
TM & © 2009 Paramount Pictures. All rights reserved. Star Trek: Voyager and related marks are trademarks of Paramount Pictures. © and TM 2009 Activision, Inc. All rights reserved.