
|
 |

|
 |
| rpg_dy100a (1) - File Description |
 |
Tech: 10 Quality: 10 FunFactor: 10 Creativity: 10
Overall Rating: 10 | Description:
This is Gigon's update of his DY-100 Class RPG Map.
Compared to the previous version we have on the site this is such a massive improvement its almost a different ship. The Interior, consoles and even the ship's exterior are all vastly improved over the original.
Inside the ship the interior is top notch. The Spartan appearance of the corridors and interior design really suits the dy100 and makes it feel eerie, of course a deserted ship is an eerie one, but this really made me feel jumpy (maybe its the creepy music on top of that too). The lighting is fantastic and the consoles, which can be used in some instances means its great for roleplaying. The Ironboy shuttle is also included but it is a really small enclosed area underneath the ship which doesn't really require much exploration but is a nice addon to the overall map.
Overall this is a superb map with proof of the attention to detail all over the ship, from the bridge down to the engineering section. If you select the map as an observer/spectator you can really get to see the exterior of the ship which actually reminds me of the Dy-100 that appeared in TOS: Space Seed.
The full changelog from the previous version is listed below:
RPG-X2 compatible
More interactive environement
New area in the ship
Single pk3
Retextured
Enhance Brushwork
New sounds
New music
Definitely a mod you have to download and check out.
| |
 |
  | 
|  | | rpg_dy100a (1) - Screenshots |  | Screenshots: |  |

 |

|
 |
| rpg_dy100a (1) - File Download Options |
 |
Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
| |
 |
  | 
|  | | rpg_dy100a (1) - Readme |  | Readme File: 14/11/2008
RPG DY-100 Advance
A Star Trek Voyager Elite Force RPG-X2 Level by:
Eric (Gigon) Lessard
E-Mail : jigjoc[at]hotmail[dot]com
(Replace [at] with @ and [dot] with .)
For questions and help, please ask at common Elite
Force forums. I dont have time to personally answer
all questions sent to email.
------------------------------------------------------
Installation:
Put the rpg_dy100a.pk3 in your baseEF folder or in the
RPG-X2 mod folder.
Uninstallation:
Delete the rpg_dy100a.pk3.
To load the map:
Bring down the console (press "¬") and type
"map rpg_dy100a" or "rpg_ironboy" without the quotation
marks.
------------------------------------------------------
What's new from the older version:
- RPG-X2 compatible
- More interactive environement
- New area in the ship
- Single pk3
- Retextured
- Enhance Brushwork
- New sounds
- New music
------------------------------------------------------
Additional Note:
RPG IRONBOY bonus map inculded.
All mapping by Eric 'Gigon' Lessard.
All textures by Eric 'Gigon' Lessard. *
All LCARS textures by Eric 'Gigon' Lessard.
All shaders by Eric 'Gigon' Lessard.
All ship interior design by Eric 'Gigon' Lessard.
Ship computer voice by Telex Ferra.
Music "Flagship Commander"
Composed by Patrick Smith (BMI)
Published by Freeplaymusic (BMI)
Some of the sounds come from the Internet and are
recordings from TOS. Those who made the recordings are
unknown. These files are freely available on lots of
web sites.
Others sounds come from royalty-free sounds and effects
web sites.
* A few textures are based on royalty-free Golgotha
texture set.
* The 3 crate textures are comming from the
PhotoRealistic texture pack by BerneyBoy.
------------------------------------------------------
Beta Testers:
Telex Ferra, Murray, Klaw, ReadingPie, Dave Harper
------------------------------------------------------
Special thanks:
Special thanks to Telex Ferra and the {UFP} RP group.
All the good peoples of the RPG-X2 mod forum.
William and Anthony for sharing their source files. *
* Will & Ant files has been use as reference material
only, no copy/paste has been done what so ever.
-------------------------------------------------------
Acknowledgement:
Raven Software, Activision, Paramount
GTKRadiant, Metapad, Pakscape
Quake III Arena Shader Manual Revision #12
Corel, Goldwave, VLC media player, Opera
Microsoft, MSN, freeplaymusic
-------------------------------------------------------
Distribution / Copyright / Permissions:
DOWNLOAD AT YOUR OWN RISK. You cannot hold me responsible
for any damage this causes to your computer.
You also cannot hold me responsible for any loss of data,
nervous breakdown, family problems that may result from
the use of this file. However, if used properly, This
file will not cause any damage.
This file contains no viruses. However, I recommand scanning
all files you download from the internet with an antivirus
software.
Copyright (c) 2008 Eric Gigon lessard, All rights reserved.
All Trademarks and Registred Names belong to their respective
owner. This File is not supported by the Game Developer or
Publisher.
This file may not be used in the creation of another level
or other project without explicit permission from the author.
This file must not be decompiled or edited in any way.
This file may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. |  |

 |

|
 |
| rpg_dy100a (1) - User Comments |
 |
|
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.
Total comments: 10 | Last comment: 11-09-2009 at 22:13
River_Is_Summer Joined: August 8th, 2007 Posts: 184 | I'm glad EFFILES put this up, I know Gigon worked very hard on this one and it shows in the map.
However to correct the review; there is an airlock foward of the Bridge which allows you to explore the hull without spectating |
IKS_Yo_Mama From: (New York City) Joined: February 5th, 2005 Posts: 3497 | Didn't really notice the airlock. but thanks anyways |
LES From: (Montreal) Joined: January 29th, 2002 Posts: 127 | I'm not 100% sure but since all doors open via a func_usable I don't think that spectators can go inside the ship. |
fraggles From: Joined: August 1st, 2007 Posts: 1117 | So old but so beautiful... |
fraggles From: Joined: August 1st, 2007 Posts: 1117 | (old-looking... whoops) also 10/10 |
acerinc Joined: April 5th, 2008 Posts: 8 | just wanna say somthing for future rp maps
LOCATION ENTS PLEASE |
AdmiralHocking From: Joined: September 4th, 2006 Posts: 708 | It's a pretty neat map. My only bone to pick with it, is that the consoles and seats do not match up to the character models.
If you play a sitting console emote, your hands disappear into the middle of the console - they don't even reach the surface. |
LES From: (Montreal) Joined: January 29th, 2002 Posts: 127 | Thanks AH, wonder why the testers didnt notice that?? It'll be fix in the V2 I'm workin' on... Also the new chair model will be at the right scale.
- Gigon |
River_Is_Summer Joined: August 8th, 2007 Posts: 184 | Press Tab while on the map |
Photonic From: Joined: October 30th, 2009 Posts: 65 | What we need is a launchable shuttle. 
-Photonic |
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|