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Elite Force Downloads > Maps > RPG:
rpg_dy100a (1)
Filename: rpg_dy100a.zip

Date Added:
Type / Category:
10.39 MB
Maps > RPG

Average User Rating: 8.3
Number of Votes: 7
Related Files:
Latest 5 Maps > RPG:
- U.S.S. Rapier (NX-5000) (1.0) (1.0)
- USS Atlantis Update (1.2)
- rpg_magnificent lua upgrade (1.0a)
- Singleplayer-Maps lua upgrade (borg6-A)
- enterprise-e-v2 lua upgrade (1.3a)

5 Other Files by Gigon:
- RPG DY100a (V2)
- CTF Oddcast
- CTF Oddspace
- CTF Junction
- Hangar19

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rpg_dy100a (1) - File Description  

Tech: 10
Quality: 10
FunFactor: 10
Creativity: 10

Overall Rating: 10

This is Gigon's update of his DY-100 Class RPG Map.

Compared to the previous version we have on the site this is such a massive improvement its almost a different ship. The Interior, consoles and even the ship's exterior are all vastly improved over the original.

Inside the ship the interior is top notch. The Spartan appearance of the corridors and interior design really suits the dy100 and makes it feel eerie, of course a deserted ship is an eerie one, but this really made me feel jumpy (maybe its the creepy music on top of that too). The lighting is fantastic and the consoles, which can be used in some instances means its great for roleplaying. The Ironboy shuttle is also included but it is a really small enclosed area underneath the ship which doesn't really require much exploration stick out tongue but is a nice addon to the overall map.

Overall this is a superb map with proof of the attention to detail all over the ship, from the bridge down to the engineering section. If you select the map as an observer/spectator you can really get to see the exterior of the ship which actually reminds me of the Dy-100 that appeared in TOS: Space Seed.

The full changelog from the previous version is listed below:

  • RPG-X2 compatible
  • More interactive environement
  • New area in the ship
  • Single pk3
  • Retextured
  • Enhance Brushwork
  • New sounds
  • New music

    Definitely a mod you have to download and check out.

  • rpg_dy100a (1) - Screenshots  
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    rpg_dy100a (1) - File Download Options  

    Primary Download Locations:
    Provided by:
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    Download from Worldwide Mirror by FileFront Download rpg_dy100a!

    rpg_dy100a (1) - Readme  
    Readme File:

    RPG DY-100 Advance

    A Star Trek Voyager Elite Force RPG-X2 Level by:

    Eric (Gigon) Lessard

    E-Mail : jigjoc[at]hotmail[dot]com

    (Replace [at] with @ and [dot] with .)

    For questions and help, please ask at common Elite
    Force forums. I dont have time to personally answer
    all questions sent to email.

    Put the rpg_dy100a.pk3 in your baseEF folder or in the
    RPG-X2 mod folder.


    Delete the rpg_dy100a.pk3.

    To load the map:

    Bring down the console (press "¬") and type
    "map rpg_dy100a" or "rpg_ironboy" without the quotation
    What's new from the older version:

    - RPG-X2 compatible
    - More interactive environement
    - New area in the ship
    - Single pk3
    - Retextured
    - Enhance Brushwork
    - New sounds
    - New music
    Additional Note:

    RPG IRONBOY bonus map inculded.

    All mapping by Eric 'Gigon' Lessard.
    All textures by Eric 'Gigon' Lessard. *
    All LCARS textures by Eric 'Gigon' Lessard.
    All shaders by Eric 'Gigon' Lessard.
    All ship interior design by Eric 'Gigon' Lessard.

    Ship computer voice by Telex Ferra.

    Music "Flagship Commander"
    Composed by Patrick Smith (BMI)
    Published by Freeplaymusic (BMI)

    Some of the sounds come from the Internet and are
    recordings from TOS. Those who made the recordings are
    unknown. These files are freely available on lots of
    web sites.

    Others sounds come from royalty-free sounds and effects
    web sites.

    * A few textures are based on royalty-free Golgotha
    texture set.

    * The 3 crate textures are comming from the
    PhotoRealistic texture pack by BerneyBoy.
    Beta Testers:

    Telex Ferra, Murray, Klaw, ReadingPie, Dave Harper
    Special thanks:

    Special thanks to Telex Ferra and the {UFP} RP group.

    All the good peoples of the RPG-X2 mod forum.

    William and Anthony for sharing their source files. *

    * Will & Ant files has been use as reference material
    only, no copy/paste has been done what so ever.

    Raven Software, Activision, Paramount

    GTKRadiant, Metapad, Pakscape

    Quake III Arena Shader Manual Revision #12

    Corel, Goldwave, VLC media player, Opera

    Microsoft, MSN, freeplaymusic
    Distribution / Copyright / Permissions:

    DOWNLOAD AT YOUR OWN RISK. You cannot hold me responsible
    for any damage this causes to your computer.

    You also cannot hold me responsible for any loss of data,
    nervous breakdown, family problems that may result from
    the use of this file. However, if used properly, This
    file will not cause any damage.

    This file contains no viruses. However, I recommand scanning
    all files you download from the internet with an antivirus

    Copyright (c) 2008 Eric Gigon lessard, All rights reserved.

    All Trademarks and Registred Names belong to their respective
    owner. This File is not supported by the Game Developer or

    This file may not be used in the creation of another level
    or other project without explicit permission from the author.
    This file must not be decompiled or edited in any way.

    This file may be electronically distributed only at NO
    CHARGE to the recipient in its current state, MUST include
    this .txt file, and may NOT be modified IN ANY WAY.

    rpg_dy100a (1) - User Comments  
    The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

    Total comments: 10 | Last comment: 11-09-2009 at 22:13

     #1 - 10/10 - 11-16-2008 at 08:19
    Joined: August 8th, 2007
    Posts: 184
    I'm glad EFFILES put this up, I know Gigon worked very hard on this one and it shows in the map.

    However to correct the review; there is an airlock foward of the Bridge which allows you to explore the hull without spectating

     #2 - 11-16-2008 at 10:08
    From: (New York City)
    Joined: February 5th, 2005
    Posts: 3497
    Didn't really notice the airlock. but thanks anyways

     #3 - Well - 11-16-2008 at 11:21
    From: (Montreal)
    Joined: January 29th, 2002
    Posts: 127
    I'm not 100% sure but since all doors open via a func_usable I don't think that spectators can go inside the ship.

     #4 - 11-17-2008 at 13:17
    Joined: August 1st, 2007
    Posts: 1117
    So old but so beautiful...

     #5 - 11-17-2008 at 13:17
    Joined: August 1st, 2007
    Posts: 1117
    (old-looking... whoops) also 10/10

     #6 - 11-20-2008 at 03:49
    Joined: April 5th, 2008
    Posts: 8
    just wanna say somthing for future rp maps

     #7 - 11-20-2008 at 15:25
    Joined: September 4th, 2006
    Posts: 708
    It's a pretty neat map. My only bone to pick with it, is that the consoles and seats do not match up to the character models.

    If you play a sitting console emote, your hands disappear into the middle of the console - they don't even reach the surface.

     #8 - How silly is that!!! - 11-21-2008 at 04:56
    From: (Montreal)
    Joined: January 29th, 2002
    Posts: 127
    Thanks AH, wonder why the testers didnt notice that?? It'll be fix in the V2 I'm workin' on... Also the new chair model will be at the right scale.

    - Gigon

     #9 - @#6 - 11-21-2008 at 17:55
    Joined: August 8th, 2007
    Posts: 184
    Press Tab while on the map

     #10 - Shuttle - 11-09-2009 at 22:13
    Joined: October 30th, 2009
    Posts: 65
    What we need is a launchable shuttle. smile


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