
|
 |

|
 |
| Update Mod 1.30 (ZIP) - File Description |
 |
Tech: 10 FunFactor: 10 Installation Instructions: 10
Overall Rating: 10 | Description: The long-awaited and much-anticipated unofficial 1.3 patch is finally here! New game modes, new moves, new items, new mapping entities, unlagged mode, and enhancements to existing entities. Get ready to feast your eyes on rotating func_trains, toggleable doors, weather effects, variable gravity, and much more.
This is the ZIP version for Mac and Linux users, or people who are afraid of installers. If you are a Windows user and assembling Ikea furniture is not your idea of fun, check out the EXE installer. Also be sure to download the demo maps pack to see the new features in action as well as to learn how to add them to your own maps.
| |
 |
  | 
|  | | Update Mod 1.30 (ZIP) - Screenshots |  | Screenshots: |  |   | 
|  | | Update Mod 1.30 (ZIP) - Readme |  | Readme File: StarTrek Voyager Elite Force Update Mod 1.30
March 4, 2005
New features added by Grand Nagus
Got any ideas? Got any comments?
Go to the Ravensoft Forums:
http://forums.ravensoft.com/ib/ikonboard.pl
First of all, I would like to thank you for downloading the demo for
the Startrek Voyager Elite Force community-created Update Mod!
According to Paramount, it can't be considered an actual update or patch,
so we're just going to call it a plain old mod. But you're about to see
that it's much more than that!
There are many new features added to the game that should make future
maps more fun and challenging to play. New powerups and pickups will
add new strategies to the game, and new game features will let modders
create more immersive maps for you to play! The update mod is
backwards compatible with older Elite Force maps, so you can still
play all of your favorite maps.
================
Quick Install:
1) Open the file 'UpdateMod13.zip' using your favorite zip extraction
utility.
2) Browse to your Elite Force installation folder.
3) Extract the contents of 'UpdateMod13.zip' into your 'Star Trek
Voyager Elite Force' folder (the same folder where 'BaseEF' is
located). DON'T extract the contents of 'UpdateMod13.zip'
into your 'BaseEF' folder, or the Update Mod won't work!
4) Run 'stvoyHM.exe', go to 'Mods', and look for a mod called
'Update Mod 1.3'. Load that mod, and Elite Force will bring
you back to the main menu. Look at the bottom of the screen
and you will see 'ST:V HM V1.30'.
5) Load up a Holomatch map, choose a game mode and starting weapon,
select any of the new features within the 'Advanced' menu, and enjoy!
Mappers:
1) Carefully read the file 'readme mappers.txt' for information on
how to install the Update Mod's new mapping features, and don't
attempt to install the mapping tools until you've completely read
the file 'readme mappers.txt'! The Update Mod mapping tools will
overwrite some existing files, and the author of the Update Mod
cannot be held responsible for something getting overwritten by
the files contained within the 'UM13 Mapping Tools' folder.
Quickie Help:
Doesn't work at all?
- Make sure you installed it correctly! In your 'Star Trek Voyager
Elite Force' folder, you should see both 'BaseEF' and 'um13' along
with a bunch of other folders. If you don't see the 'um13' folder,
you may have accidently installed the mod into your 'BaseEF' folder.
Check your 'BaseEF' folder and look to see of 'um13' is installed;
if it is, either delete it or move it to your 'Star Trek Voyager
Elite Force' folder.
Works, but can't connect to a server?
- If you get the message "Need Update Mod to connect to server", then
that server is running a beta copy of the Update Mod. Notify that
server admin that he/she is running a beta and needs to install the
final version!
- If you get the message "Need Update Mod Final to connect", then you
are trying to connect to an Update Mod without first starting up
the Update Mod from within your 'Mods' list. You can verify that you
are currently running the Update Mod by looking at the bottom of your
screen; you should see 'ST:V HM V1.30'. If you see 'ST:V HM V1.20'
(version 1.2), then the Update Mod isn't started. Start up the Update
Mod from within your 'Mods' menu and try again.
- If you still get the message "Need Update Mod Final to connect", then
you are either trying to connect to a regular Holomatch game (the server
is not running the Update Mod), or you are running a hacked version
of the Update Mod. Make sure you are connecting to a server that's
running the Update Mod.
Works, but 'cheaterz' command says that a player is a 'MODIFIED CLIENT'?
- Your opponent is using a modified client, which means that he or she
is probably using a cheater mod. Kick 'em!
================
Minimum System Requirements:
PC
- Full Version of Star Trek: Voyager - Elite Force
- Pentium® II 233 MHz processor and 8 MB video card
Or AMD® 350 MHz K6®-2 Processor with 8 MB video card
- Microsoft® Windows® 95/98/ME/2000/XP or NT 4.0-SP5 operating system
with 100% compatible computer system
- 3-D Hardware Accelerated with full OpenGL® support*
- 64 MB RAM
- 660 MB of uncompressed hard drive space (including the patch files)
plus 130 MB additional for Windows swap file
- Quad-speed CD-ROM drive (600 k/sec sustained transfer rate)
- DirectX® 7.0a or 100% compatible drivers
- 100% DirectX 7 compatible sound card
- 100% Microsoft-compatible mouse and driver
- Joystick supported. 100% Windows 95/98/NT-compatible joystick and
driver required for joystick use.
- Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
- Internet play requires a 100% Windows 95/98/NT-compatible 28.8 Kbps
(or faster) modem with Internet Service Provider
Macintosh
- Full Version of Star Trek: Voyager - Elite Force
- 300MHz G3 processor
- Mac OS 8.6 or higher
- 128MB of Memory
- 3D-accelerated PCI or AGP video card w/at least 6MB VRAM and Apple
OpenGL v1.1.3
- 200MB of uncompressed hard disk space
- 128MB virtual memory
- 4x CD-ROM
- 28.8K modem required for internet play
* A 100% full OpenGL-compliant 3-D video card is required
================
New game modes
Capture the Gems: Similar to Capture the Flag, except that you're not
going to capture the flag. Select Capture the Gems from the Multi
Match menu to play a Capture the Gems game. When in the Holomatch
Configure menu, you can set your game's 'blast limit'. This will be
how many enemy gems you have to take to the enemy flag before it
detonates!
How to Play:
Once you defeat an enemy, he will drop a team gem. Pick up that gem
and it will go into your gem inventory (you can see your current
inventory in the Gem Inventory Status tab in the upper left corner of
your screen). Take that gem to your flag for a capture point, or
take it to the enemy's flag to bring their flag closer to 'critical
mass'. If you can get a teammate's gem, it will also go into your
inventory. Take this gem to your flag and your entire team will get a
20 point health boost! You can carry up to 3 enemy gems and 3
teammate's gems at once, so take care to look at your inventory from
time to time. The game ends when you or your enemy's flag has been
detonated.
Tips:
- If you defeat an enemy carrying teammate's gems, he will drop one
along with his own team gem. Gems are unstable, so if he's
carrying 3 teammate's gems then he will still only drop one (the
other two get destroyed when you defeat the enemy).
- Be careful when fighting enemies around slime or lava! Gems cannot
withstand high temperatures or corrosive environments and will
explode if they fall in the lava or slime.
Team Gems: Select Team Gems from the Multi Match menu to play a Team
Gems game.
How to Play:
Once you defeat an enemy, he will drop a team gem. Pick up the gem
for a point in addition to the point you earned when you defeated the
enemy! Pick up a fallen teammate's gem before the enemy does, and
you will earn your entire team a 20 point health boost.
Enhanced Disintegration: So many changes had been made to EF's
Disintegration game that I decided to split the 'enhanced' version of
the game from the 'original' one. So now there's another Disintegration
mode! This game lets you rocket-jump with the Compression Rifle. Also,
the portable shield takes more than one shot to destroy. AND, if you
like to 'handicap' yourself to get red crosshairs, you can because you
can take out an enemy with one shot even if you're severely handicapped.
Fun additions to all game modes (found in 'Advanced Settings' menu):
- Unlagged: Turn on and off server-based Unlagged feature. Unlagged
is awesome, so why turn it off?
- Walljump: Turn this on and you will be able to jump off a wall and
launch yourself higher than a normal jump! It's great for getting
you out of a tight space or jumping over enemies. You can even
jump off your teammates to work cooperatively toward getting to out-
of-reach areas in a map.
- Gem Items: Health and armor items won't spawn into a map when this
is selected. When you defeat an enemy, he will drop health and
armor gems! If you defeat a player with a very low score, he will
only drop about 2 gems. But if you take out a player with a high
score, he will drop an abundance of health and armor gems! So if
you want health and armor, you're going to have to fight for it!
- Fire Multiplier: Use this to set weapons' rates of fire. Set it
to a higher number (5 is max) for a high rate of fire, or set it to
1 for the default rate of fire.
- Health Multiplier: Use this to set everybody's maximum health.
Set it to a high number (5 is max) for a 500 health cap, or 1 for
default health values.
- Choose a starting weapon: When you start a server, in the Multi
Match menu you can choose which weapon a player will start with
when he or she joins the game. Push the 'Start With:' button until
the weapon of your choice appears. When players join your server,
they will have your beginning weapon along with the standard Phaser!
================
Complete list of fixes and features:
- Server and client unlagging
- New game modes, 'Team Gems' and 'Capture the Gems'
- Gem Items (Gem Health and Gem Armor)
- Full bot support for Gems game modes
- Walljump ability
- Universal Ammo Unit
- Photonic Reassembly Unit
- Hyperjump Boots
- Fire rate multiplier
- Max health multiplier
- Choose the starting weapon when players join a game
- target_gravity (dynamic gravity)
- target_music (dynamic music)
- func_door_rotating (rotating doors)
- shooter_quantum (shooter that shoots quantum burst bullets)
- target_sign (add a client sign into your maps)
- target_blammo (big explosion visual effect)
- weather effects added to 'worldspawn' (make it snow or rain in
your map)
- common/botclip (physically clips bots' movements)
- New shader for ladders (bots can use the new ladder shader)
- Weapons, ammo, holdables and powerups can be made to explode when
shot
- Items can be made to spawn in as invisible (good for ammo
dispensers)
- Several 'blowup items' spawnflags
- Doors can be toggled open or shut
- Doors and plats can have custom sounds
- Plats can have looping sound during its transit
- Plats can be set to 'crusher' (doesn't return when blocked, just
crushes)
- func_train can be made to face next path_corner while in transit
- func_train can be set to 'crusher'
- func_train can be set to knock back players. It cannot be ridden
or stood upon, it simply shoves the player out of the way.
- func_plat can have a looping sound play during transit
- func_plat can be toggled to stay at its resting location until
it's toggled again
- target_counter can be reset instead of only used once
- trigger_teleport can be toggled on and off by triggering entity
- trigger_hurt can be toggled on and off by a triggering entity
- Shooters can be set to 'autofire' (fire repeatedly)
- New func_usable options
- New func_breakable options
- New quad texture and shader, no more HOM effect when viewed against
skyboxes
- Client smoothing when standing on rotating bmodels
- New target_sign feature! Add a sign into your map, and a window
will pop up on the triggering client's hud displaying the texture
you provide.
- New target_blammo entity! Add this, and when triggered it can
make a cool screen shake explosion effect. Use this in combination
with trigger_hurt for some fun map designs!
- func_rotating can be arbitrarily rotated.
- func_rotating can be toggled on and off by a triggering entity
- func_rotating can be made to slowly decelerate and accelerate
when being toggled, and it's rate of decel/accel is controlled
by the 'coast' and 'coast_off' keys
- func_usable 'NoBlockCheck' now works
- func_usable can be spawned in a different location of the map and
used in another using 'pos2' key
- 'targeted' flag added to func_usable, can ONLY be used by targeting
entity.
- 'touch_use' flag added to func_usable, touching it will 'use' it.
- trigger_multiple can be toggled on and off by triggering entity
- func_door and func_door_rotating can be made to use custom sounds
instead of only using default sounds.
- func_door and func_door_rotating can be toggled open and closed
by a triggering entity.
- Overbounce error fixed (OzoneJunkie)
- Portable shield no longer switches teams when the one who set it
switches
teams (Gez)
- Portable shield no longer extends its visible bounds (Gez)
- Portable shield can take more than one hit in 'Disintegration'
games
- Portable shield is not affected by teammate's fire in
'Disintegration' games
- Borg no longer accidently get detpack instead of teleporter in
'Assimilation'
games
- Fixed several voting issues
- Player no longer spawns into game invisible
- Fixed 'tournament reconnect' error (Timbo)
- Cannot change teams when assimilated
- Cannot change teams when eliminated
- Spectators can only chat with players in 'Free for All' games,
otherwise they
can only chat amongst themselves
- Spectators cannot vote
- Added 'timelimit', 'fraglimit', 'capturelimit' and 'blastlimit' to
voting
- Tournament players no longer freeze when warmup is less than 2
(Timbo)
- Fixed some spawning errors
- Hypo weapon now affected by 'friendly fire' setting (Gez)
- Taunt sound no longer gets interrupted by other sounds (like
jumping) (Gez)
- shooter_rocket now fires a visible projectile
- Dropped detpacks explode where they land, not where they were
dropped.
- Spawn or teleport into forcefield deactivates forcefield (Spongebob)
- Console command: cheaterz (see who's using a cheat mode during
a game)
- Console command: kickbots (kicks all bots from server)
- Console command: forcename <name> <newname> (change name of a
client)
- Console command: forceclass <name> <class> (change class of a
client)
- Console command: forcepoints <name> <points> (add or subtract
points)
- g_StartWeapon: Use this to set the weapon players start with
- g_pModGems: Set it to 2 to play a game with Gem Health and Gem
Armor items
- g_firemultiplier: Set it between 0 and 5 to adjust weapons' rates
of fire
- g_healthmultiplier: Set it between 0 and 5 to adjust players' max
health
- g_smoothclients: For unlagging (client smoothing)
- g_delagHitscan: Set it to 0 to turn off unlagging feature
- g_unlaggedVersion: Returns 'unlagged' version number
- g_truePing: Set it to 0 to see ping as it is done in EF version 1.2
- g_lightningDamage: Use this to adjust the power of the Dreadnought
gun (default is 8)
- cg_delag: Client can toggle unlagged on his/her game
- cg_projectileNudge: You can use this to 'take away' some of the lag
associated with some projectile weapons; it can make it easier to
dodge projectiles!
----------------------------------------------------------------------
====================
Server Advanced Info:
====================
Starting up a server using .cfg files
You might be one of those who likes to start up a game server using
a .cfg file. Well, I don't blame you... It's the best way to get
the most out of a dedicated server! Well, this section is for you.
Below is a list of the new cvars that you can put into your .cfg file
and their related settings.
>>> g_StartWeapon
This determines the weapon a player will be carrying, in addition to
the Phaser, when he spawns on your server.
0 - Only get Phaser
1 - Get the Phaser (although you already have it!) :p (default)
2 - Get the Compression Rifle
3 - IMOD
4 - Scavenger Rifle
5 - Stasis Weapon
6 - Grenade Launcher
7 - Tetrion Disruptor
8 - Quantum Burst
9 - Dreadnought Weapon
>>> g_pModGems
This determines whether or not you want to replace normal Hypos and
Armor Shards with Gem Health/Gem Armor items. Remember, you have to
defeat an enemy to get Gem Health and Gem Armor items!
0 - Default hypos and armor shards (default)
2 - Gem health/armor items
>>> g_pModDisintegration
This has been changed a little bit. Use the below values to customize
your Disintegration game!
0 - Off
1 - Old Disintegration
2 - Portable shields take more than one shot to destroy
4 - If Handicap is set, the handicapped player can frag non-
handicapped player with one shot.
8 - Activates 'knockback' for Compression Rifle
16 - Have the IMOD along with the Compression Rifle
Add any of the above values to combine the effects. For example,
1 + 2 + 8 = 11
Set 'g_pModDisintegration' to 11 and you can play a game with
the features of 1 (Disintegration), 2(portable shields take multiple
shots), and 4(handicap can frag in one shot) at the same time.
'Enhanced Disintegration' sets 'g_pModDisintegration' to 15 (all
new features are activated)
>>> g_firemultiplier
This will set how fast a weapon's fire rate will be. It can be set
between 0 and 5... Zero is an option only to retain compatibility with
v.1.2 servers, so you probably won't want to set it to zero.
0 - Default rate of fire
1 - Default rate of fire (default)
2 - A little faster than default
3 - Even faster
4 - Really fast!
5 - Insane!
>>> g_healthmultiplier
This will set the max cap where your clients' health will max out.
0 - Default health
1 - Default health (default)
2 - Max health is doubled
3 - Max health is tripled
4 - Max health is quadrupled
5 - Max health is 5 times higher than default
>>> g_delagHitscan
This controls the server-side Unlagged feature.
0 - Turn off server-side 'unlagged'
1 - Turn on server-side 'unlagged' (default)
>>> g_smoothclients
This part of Unlagged smooths players' movements
0 - Turn off client smoothing
1 - Turn on client smoothing (default)
>>> g_truePing
This part of Unlagged is a more accurate representation of your
latency (ping).
0 - Turn off True Ping
1 - Turn on True Ping (default)
>>> g_lightningDamage
Think the Dreadnought weapon is just too powerful? Use this cvar to
control its power.
8 - Default
Set it higher for more damage, lower for less damage
====================
Client Advanced Info:
====================
>>> cg_delag
You don't like 'Unlagged'? And your favorite server is running in
full Unlagged mode? Well then, turn it off from your computer.
0 - Deactivates Unlagged
1 - Turns on Unlagged (default)
2 - Turn on Unlagged for only Compression Rifle
4 - Turn on Unlagged for only IMOD
8 - Turn on Unlagged for only Stasis alt-fire
16 - Turn on Unlagged for only Tetrion weapon
32 - Turn on Unlagged for only Borg Taser alt-fire
You can add any of those numbers to activate any combination of those
weapons:
1 + 16 = Unlagged ON, for Tetrion weapon
1 + 2 + 4 = Unlagged ON, for Compression Rifle and IMOD only
>>> cg_projectileNudge
You can use this to 'take away' some of the lag associated with some
projectile weapons; it can make it easier to dodge projectiles!
0 - Default
An effective setting is to set it to your average ping
>>> cl_timenudge
You can use this to make it look like some of the lag is 'taken away'
by waiting longer or not waiting as long before the client system
releases what should be drawn on the screen.
0 - Default
Set it between -30 and 30 until you find a value you like.
>>> cheaterz
Use this command to see who all is playing in a 'cheat' mode. Also
identifies all of the players that are actually bots. Good for
identifying anybody who is playing in 'god' mode and is lying about it!
----------------------------------------------------------------------
================
Installing the Elite Force 1.3 Update Mod Demo Radiant mapping files:
First of all, FIND AND BACKUP THESE TWO FILES BEFORE PROCEEDING:
---------------
common.shader
hm_entities.def
---------------
You WILL need these files if you want to create maps for Holomatch
version 1.2! Maps compiled using the 1.3 entities and common/shader
files are NOT compatible with Holomatch version 1.2!
In this zip file, you will find a folder called 'Radiant Tools'. On
your harddrive, locate the files 'common.shader' (found in your
'BaseEF\scripts' folder) and 'hm_entities.def' (found in either the
folder 'BaseEF\scripts' for GtkRadiant, or in 'Star Trek Voyager
Elite Force\Tools' for EFRadiant). Backup those two files (move them
into a backup folder on your harddrive, copy them to a floppy disk,
etc.). Now copy the new files from this zip file onto your harddrive
in the original locations of the two files that you just backed up.
That's all! To test it, run Radiant and right-click to bring up the
entity list... You should see new entities in it (func_door_rotating,
ammo_ammobox, etc). If you don't, then you didn't install the new
'hm_entities.def' correctly. You should also see a new shader called
'common/botclip'. Make a map with a block in it that's made of this
new shader. Compile the map and you shouldn't see the texture in your
map. If you see a yellow and black block in your map that says 'Bot
Clip' all over it, you don't have the new 'common.shader' file properly
installed.
Be advised that maps compiled with the new 1.3 entity and shader files
are NOT compatible with Elite Force 1.2. Ladders compiled in 1.3 will
look like you're underwater when played in Holomatch v1.2. Also, none
of the new entities (func_door_rotating, etc) will work when the map
is played under Holomatch 1.2.
To uninstall the 1.3 mapping tools, just replace the 1.3 versions of
hm_entities.def
common.shader
with the original 1.2 files that you backed up.
----------------------------------------------------------------------
====================
Troubleshooting:
====================
None of the new features are there. Why not?
- You don't have the Update Mod properly installed. Go to your
BaseEF folder and look for the file 'um13_beta1.pk3'. If you can't find
this file, then the Update Mod isn't properly installed.
The Update Mod's installed but STILL none of the new features are
there. Why not?
- You have another file after 'um13_beta1.pk3' that contains mod code that
is conflicting with the Update Mod's code. Look in your BaseEF
folder and find the file 'um13_beta1.pk3'. Now, look for all files that
alphabetically follow 'um13_beta1.pk3' (for instance, 'zzmod.pk3' does,
but 'terrormod.pk3' does not). Create a backup folder and MOVE all of
these extra files to it. When you're done, you should see NO extra
pk3 files in your BaseEF folder that are alphabetically after
'um13_beta1.pk3'. Run Elite Force Holomatch and the new features should
now be available to you.
I'm hosting a server and everyone who tries to connect gets the
message "Need Update Mod 1.3 Beta to Connect to Server". What gives?
- The Update Mod is not compatible with clients that are not running
the Update Mod themselves. People who don't have the Update Mod
installed on their computer cannot connect to servers that are
running the Update Mod.
Why don't bots use ladders in older maps?
- Bots won't use ladders in maps that weren't compiled using the
Update Mod 1.3 Developer Kit. Therefore, bots won't acknowledge
ladders in maps compiled before the Update Mod was created.
Got any more questions? The best place to go for tech support is
Raven's official Elite Force forums. Go to this forum listing:
http://forums.ravensoft.com/ib/ikonboard.pl
----------------------------------------------------------------------
Legal Stuff:
This mod is not an official 'update' sanctioned, supported, or
endorsed by Paramount or Activision. They cannot offer tech support
for the Update Mod. The Update Mod was coded and assembled by
Grand Nagus, and his code additions to Raven's original Holomatch 1.2
game code is proprietary technology that belongs to him. All other
code additions in the Update Mod were used with permission and are
proprietary technology that belong to their respective authors. Refer
to the 'readme' file to see who authored each feature within the Update
Mod. This Update Mod is protected by Ravensoft's "Star Trek Voyager:
Elite Force" EULA, and Grand Nagus reserves the rights of the Update
Mod within the boundaries stated by the EULA.
As stated, this mod is bound to the license limitations and
liabilities created by the EULA that came with your Star Trek
Voyager: Elite Force game. This mod can only be distributed
electronically, cannot be sold, and the author(s) of the mod cannot
be held responsible for the performance of this mod, any lost data or
consequential damage that may have been caused by the installation or
operation of this mod.
For tech support, the best place to go is the Raven's Elite Force
forums. Go to this forum listing:
http://forums.ravensoft.com/ib/ikonboard.pl
and go to any of the Startrek Voyager Elite Force forums. If you find
a bug, post it in the Mod Support forum. For general comments or
suggestions, post in the General forum.
This mod carries no warranty and is supplied 'as is'. You use at your
own risk! Neither the installer package or the files within the
installer package can be changed or modified in any way, including
(but not limited to): adding files to it, removing files from it,
and modifying any files within it, without expressed written
permission from the mod's author.
This mod cannot be distributed 'in part' in any way. Every part of
this mod is the intellectual property of their original creators, and
each part is compiled/included in the Update Mod with the permission
of the original creators. This is an agreement between the mod's
author and the creators of their respective intellectual property;
in no way can these parts be separated from the original mod package
without written expressed permission from both the original creator
and the mod's author. The mod's author reserves the right to
disassemble/separate intellectual property from the mod for any
reason and at any time.
You shall not reverse engineer, derive source code, modify, decompile,
disassemble, extract any files (textures, maps, etc), or create
derivative works of this Program, in whole or in part.
------------------------------------------------
Star Trek: Voyager™ – Elite Force
(tm), ® & © 2001 Paramount Pictures All rights reserved Star Trek:
Voyager and related marks are trademarks of Paramount Pictures. This
product contains software technology licensed from Id Software, Inc.
Id Technology © 1999-2001 Id Software, Inc. All rights reserved.
Update Mod v1.3 © 2003 by Grand Nagus. All rights reserved.
Activision is a registered trademark of Activision, Inc.© 2001
Activision, Inc. All other trademarks and trade names are the
properties of their respective owners. |  |

 |

|
 |
| Update Mod 1.30 (ZIP) - File Download Options |
 |
Primary Download Locations:
| |
| UPDATED EVERY 6 HOURS! The very latest files may give a 404 file not found! | |
 |

 |

|
 |
| Update Mod 1.30 (ZIP) - User Comments |
 |
|
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.
Total comments: 6 | Last comment: 03-12-2005 at 21:37 Will alot of mappers be using this?
the 1.3 patch is FINALLY here!
YES!!!!!!!!!!! It's FINALLY HERE!!! I'M SO GLAD!!!! I must say, i never expected to see it up today!!! I guess it's true when they say "Things come when you least expect them".   
10/10
Now , ijust have to wait 2 hours, with this 56k connection....
#1 - Is thir Required DLING now? - Posted by: Guest (10.0.2.86) on 03-09-2005 at 09:25
Will alot of mappers be using this?
Re: #1 ...... You will want it, as 26 to 30 maps were made during the contest utilizing the aspects of the patch. They posted the maps would be held until this patches release.
Only 3 maps have been released so far, 2 of Stukatto's and 1 other developer that I can't remeber off hand.
So yes, I'd say download!!!!
I'm on 56k too..... But it only conects at 24.kps and I'm downloading 
This rocks can't wait for some maps, speeachless   
it seems the damage is a little "extreme". i put Damage Multiplier: 1, Health Multiplier: 1, Fire Multiplier: 1, and i take big damage, ive seen a bot die from just 1 alt fire torp! although i have been playing a lot of gladiator latley (a LOT), so is it the patch that's a little mixed up, or is it just me adjusting to FFA again?
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|