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Elite Force Downloads > Maps > RPG:
RPG Type 13
Filename: rpg_type13.zip

Date Added:
Type / Category:
3.9 MB
RPG-X 1.0.1
Maps > RPG

Average User Rating: 6.7
Number of Votes: 6
Related Files:
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4 Other Files by SimmerALPHA:
- Velera Retexture
- TOS_Spectre
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RPG Type 13 - File Description  

New Sounds: Yes
New Models: Yes
New Textures: Yes
Bot Support: No

SimmerALPHA was recently contacted by Aobob; He had problems with his computer and a RPG map he had made was gathering virtual dust, so he asked him if he could complete it. It was one of Aobob's first maps and although the quality of the mapping wasn't the best, the design, shape and size was perfect. So SimmerALPHA added details, new textures everything to make it up-to-date with the newest generation of RPG maps. And this resulted in the map you've just downloaded.

At least RPG-X 1.0.1 is required, as it uses textures and features needed for this mod. It also has features that won't work until RPG-X v2.0 is released.

To leave the transporter area you'll have to duck/crouch (default: C). To enter the forward section of the cockpit you must also duck/crouch.

Refer to the readme for more information.

RPG Type 13 - Screenshots  
Click to enlarge

RPG Type 13 - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download RPG Type 13!

RPG Type 13 - Readme  
Readme File:

I used Will's textures for this map and he said to me some time ago that with the release of the map pack he also gives permission to use the textures.

Known Bugs

None noticed/reported.


This map was made by SimmerALPHA and Aobob. You can reach me at simmeralpha@gmail.com (only messages related to this map).


Installing this map is very easy. Just follow these next couple of steps:

1. Extract the files in the .zip with WinZip, WinRar, WinAce or any other program that can extract files from a .zip-file

2. Select the extracted files (RPG_TYPE13.pk3 and ReadMe.txt) and drag or copy them to you BaseEF folder. This is usually located here:
C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF

3. Once the files are in the BaseEF folder you can load up your game.

4. To play the map either bring down the console (SHIFT+`) and type \map rpg_type13 or you can load it directy through the list of maps under Type 13 Shuttle.

5. Enjoy!


This map requires at least RPG-X v1.0 as it uses textures and features used in this mod. It also has features that won't work until RPG-X v2.0 is released. To leave the transporter area you'll have to duck/crouch (default: C). To enter the forward section of the cockpit you must also duck/crouch.

Legal Stuff



Anthony & Will: Textures
TiM: Textures & Models
Aobob: Original .map & Testing

RPG Type 13 - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 5 | Last comment: 12-20-2006 at 08:46

 #1 - 11-04-2006 at 15:53
Joined: April 21st, 2004
Posts: 881
Well this looks oddly familiar, is this Aobob the person I'm thinking of?
Good map though! smile

 #2 - 11-04-2006 at 16:03
From: (Etobicoke Ontario)
Joined: February 9th, 2005
Posts: 331
Cart, this was made by infinity...

 #3 - 11-04-2006 at 16:14
Joined: April 21st, 2004
Posts: 881
No it's not his, its the same design, though, of a shuttle from ST Australia I believe. I already asked, its all gooood.

 #4 - probably not - 11-06-2006 at 04:44
Joined: January 23rd, 2003
Posts: 49
I'm probably not the one you're thinking of, i havent released anything before and untill i can solve a rather puzzling problem, i wont for a while lol. and #2 i dont mean to insult them but who lol, i havent seen any maps with this design before.

 #5 - 12-20-2006 at 08:46
Joined: May 18th, 2005
Posts: 454
Awesome map

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