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Elite Force Downloads > Maps > RPG:
RPG Combat (beta 0.8)
Filename: rpg_combat_beta0.8.zip


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2.34 MB
beta 0.8
Savar
435
06-17-2009
RPG-X; strp_dallas, rpg_atlantis
Maps > RPG


Average User Rating: 7.7
Number of Votes: 12
Related Files:
Latest 5 Maps > RPG:
- USS Atlantis Update (1.2)
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- enterprise-e-v2 lua upgrade (1.3a)
- U.S.S. Rapier (NX-5000) (0.6)

Other Files by Savar:
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RPG Combat (beta 0.8) - File Description  


Description:
RPG Combat is a little very compactly designed spartanesqe ship with only two actual decks.

It's interior has a hybrid of a Defiant Class and a Galaxy Class look to it - not quite luxurious but still a decent colour scheme and pretty spartan in some parts (similar to the Defiant's bulk heads). It is pretty small and compact in the design which suits the textures but the ship feels uncomfortably cluttered in parts, especially the engineering section which is a bit too open when it should be hemmed in with some sort of barrier. The Bridge is very spartan, something you would expect to see in a freighter or cargo vessel and not a Starship. However it is still a decent enough map especially for combat. Worth having a look at it.



RPG Combat (beta 0.8) - Screenshots  
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RPG Combat (beta 0.8) - File Download Options  

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RPG Combat (beta 0.8) - Readme  
Readme File:
U.S.S. Arcona
Combat-Class


Beta-Status 0.8


By Savar

Installation
------------
Extract the PK3 from the zip and place it in the RPG-X2 folder (not the Base EF folder).

Requirements
------------

-You require Elite Force 1 with the RPG-X2.1 Mod installed.
-You need the strp_defiant and the rpg_atlantis for some Textures, Models and Sounds.



Textures, Sounds and Models
---------------------------
Some Textures were created by William and Anthony and some other textures were created by Johnson from New Hope. New Textures was created by myself.
Most of the Sounds and Models were created by William am Anthony.



Credits
-------

Ravensoft: Elite Force
RPG-X Team: The RPG-X2 Mod
Anthony & Will: Textures, Sounds and Models
Johnson: Textures


Legal
-----
DO NOT DECOMPILE, USE OR MODIFY ANY PART OF THIS MAP.


© By Savar


RPG Combat (beta 0.8) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 4 | Last comment: 03-16-2011 at 17:31

 #1 - 06-18-2009 at 08:41
Darknight2142
From: (PA)
Joined: May 30th, 2009
Posts: 10
A basic sort of map....I wish that there were more use ables on the bridge...

A couple of criticisms:
1. the core analysis...there is a real computer sound somewhere out there
2. the green alert in the mess hall...kind of hard to understand, and there is a texture problem when the door goes up
3. Entity 196 has no button to activate..and leads to an empty room

However, i like the alert entitys along the floor. Very inventive...

I do need to take into consideration that this is a beta, but for a beta it is pretty good!

 #2 - 06-19-2009 at 12:08
eddddedddd
From: (New Jersey)
Joined: June 10th, 2005
Posts: 318
I certainly see the defiant connections, but Im not seeing the galaxy connections. Anyone care to enlighten me a little?

Thanks!

 #3 - Texture Problems - 06-21-2010 at 07:45
JakeEells
Joined: June 13th, 2010
Posts: 2
Hi There,

I've downloaded this to my server, however, none of my people can see the textures, they all have both the defiant and atlantis. What are they missing????

Cheers

 #4 - 03-16-2011 at 17:31
Michael_Fharragud
From:
Joined: March 16th, 2011
Posts: 2
@JakeEells:
Also the dallas?

Sometimes there can be some overcrossings in textures, just try to delete, or better change some maps out of BaseEF and try again. Might works....

@Darkknight: I Co-Developed this Map, so I can say that this empty room was planed to be an seperated tactical office with a blue kind of light, but it seems so, that this idea hasn't worked that well... There also was no time to offer a final or something. I remeber that also the map-datas gone lost anywjere in the unbelievable wideness of Windows XP



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