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Elite Force Downloads > Maps > RPG:
RPG-X2 Location Entities for Older Maps (1.0)
Filename: pak50rpgx2.zip


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4.44 KB
1.0
John_Fisher
875
08-21-2008
RPG-X2
Maps > RPG


Average User Rating: 10
Number of Votes: 4
Related Files:
Latest 5 Maps > RPG:
- USS Atlantis Update (1.2)
- rpg_magnificent lua upgrade (1.0a)
- Singleplayer-Maps lua upgrade (borg6-A)
- enterprise-e-v2 lua upgrade (1.3a)
- U.S.S. Rapier (NX-5000) (0.6)

Other Files by John_Fisher:
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RPG-X2 Location Entities for Older Maps (1.0) - File Description  


Tech: 9
FunFactor: 8
Stability: 8

Overall Rating: 8.3

Description:
John_Fisher brings a rather welcome addition for RPG-X players today.

'pak50' adds location entities to ten of the older & more popular Roleplaying Maps without actually altering the maps themselves. Downloading and installing this file, will mean that you can now see where other players are, in addition to being able to beam to these entities while in an admin class.

For those that regularly play on any of these maps; this file means no more running around the ship, tricorder in hand, trying to locate a particular individual or individuals. On the other hand though, you'll often find when beaming to these locations that you end up facing a wall or, as I found in one instance, inside the ceiling.

This however, will not affect most players - as the ability to beam around the place is admin restricted.

See the readme for a list of maps this works with and installation instructions.

~AdmiralHocking

Also note that for this to work - the sever you are playing on must also have it installed.



RPG-X2 Location Entities for Older Maps (1.0) - Screenshots  
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RPG-X2 Location Entities for Older Maps (1.0) - File Download Options  

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RPG-X2 Location Entities for Older Maps (1.0) - Readme  
Readme File:
rpg-x2pak50.zip Readme

This Pak adds location support to 10 older RP maps

rpg_kvort
enterprise2
rpg_magnificent
starbase315
strp_dallas
strp_defiant
strp-hq-2
uss_salem_a_v2
uss_serenity_b_v2
v2-poseidon-a

----Installation

To install place the file "pak50.pk3" inside your rpg-x2 folder within your Eilte Force install




If you have any problems feel free to contact me at the email john@kf-rp.net or at the KF-RP.net Forum, my username is John


Anyway I hope you all enjoy this little upgrade.


Note for Server Owners: This file will only work if it is uploaded onto your server, if not then it wont work on client machines when they connect to your server.


RPG-X2 Location Entities for Older Maps (1.0) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 8 | Last comment: 08-29-2008 at 21:05

 #1 - 08-21-2008 at 02:12
EvilGrizz
From:
Joined: April 15th, 2007
Posts: 384
yays - useful!

 #2 - 08-21-2008 at 02:15
Chrisom
From: (Dundee)
Joined: September 11th, 2007
Posts: 12
I would have to agree with Grizz, great job John and I hope you add these to more maps out there smile Heres to you Beer! Beer!

 #3 - 08-21-2008 at 07:01
Luke20 (Staff)
From: (Southampton)
Joined: January 11th, 2004
Posts: 753
Nice one John! A great additon! big grin

 #4 - 08-21-2008 at 08:03
John_Fisher
From: (Treforest)
Joined: September 10th, 2007
Posts: 36
I'd like to point out that ceiling beaming shouldn't happen because the offset was corrected, anyway there will be answer set of location files at some point once I decide which maps to do

 #5 - 08-21-2008 at 21:15
khamseen
From: (Edinburgh)
Joined: July 20th, 2006
Posts: 86
"rpg_magnificent" I love you! I hate trying to find people on that map lol. Rock

 #6 - 08-22-2008 at 00:05
SciSeven
Joined: March 21st, 2007
Posts: 32
Great job... one of the smallest but most usefull downloads wink

 #7 - 08-22-2008 at 19:11
Scooter (V.I.P. Member)
From: (British Columbia)
Joined: June 19th, 2002
Posts: 489
w00t! One of my maps made the list. smile

 #8 - 08-29-2008 at 21:05
pokemona
From: (Barrie, Ontario)
Joined: November 25th, 2002
Posts: 809
I was looking at your location files in notepad, I could be wrong, but I don't think you need "locationlist" above each location, I think you just need

locationlist
{
locationshere
}

and thats it, it would save you some time.

This, files is useful, i'll be using it.



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