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Elite Force Downloads > Maps > RPG:
RPG_CTF_Battletactic_2 (beta1)
Filename: rpg_ctf_battletactic_beta1.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
1.48 MB
beta1
Arron_Dominion
192
05-30-2007
Maps > RPG


Average User Rating: 5.7
Number of Votes: 6
Related Files:
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RPG_CTF_Battletactic_2 (beta1) - File Description  


Description:
Arron_Dominion brings us the first potential role-playing map for Elite Force one in quite some time, although currently only in a beta stage the map has a good basic structure and will no doubt eventually be a popular map.

When you first load up the level, as with most other RPG maps, you begin in the transporter room which has clearly taken inspiration from the transporter room of Voyager. Interestingly instead of having the transporter controls as traditionally in front of the transporter pad itself, this map places them just to the side, which I found to be a rather interesting prospect.

From the transporter room you can then move on and access some other partially mapped rooms, included a conference hall and a sickbay. I found the most interesting area to be the obstacle course, with a number of different areas that can be accessed via independent transporters.

While at the moment rather "blocky," the map is only in a beta stage and some work still needs to be done before completion. Overall this is a nice taste of how this map may turn out and is worth a download if you would like to experience the mid-development mapping stage.

See the readme for further information and installation instructions.

~AdmiralHocking



RPG_CTF_Battletactic_2 (beta1) - Screenshots  
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RPG_CTF_Battletactic_2 (beta1) - File Download Options  

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RPG_CTF_Battletactic_2 (beta1) - Readme  
Readme File:
Readme File:
Filefront User Name: Arron_Dominion (and yes including the _)
Description: A rpg version of battletactic2 in progress. I decided to release a public beta of what I have so far, open to feedback. The doors are the only problem child, that was really noticeable, so please give suggestions other than the blasted doors.
Installation:
For WINDOWS:
>Extract contents
>>Open C: or drive with EF1
>>>Open Program Files
>>>>Open Raven
>>>>>Open Star Trek Voyager Elite Force
>>>>>>Open BaseEF
>>>>>>>Put the .pk3 in the BaseEF

To Run:
>type /map rpg_ctf_battletactic2_beta1

Known Bug:
>Doors don't open on que, so if feedback is given, not on that please lol.
>Might notice that in the live fire area, that you are blocked from going any further while crouching, well jump your way to the other side, until it is fixed lol.
>The plant in the dean office is quite annoying, it has even blocked walk to the other side, jump is useful here too.

Disclaimer:

This has been tested so any damage will not be my fault. Please don't sell or re-make this map without my consent.

Credits:
Elite Force and its expansion. Some EF1 prefabs were taken from ctf_breach or something like that..?? So thanks raven for the .maps so they could be derived.
and original beta testers.
Gigon for his replicator prefab.

Beta Testers(of private beta):
>Zee
>Nate Hopkins
>Biessman
>Mario
>Infinity

Contact Info:
xfire = ajdominion
AIM = Arron Dominion
MSNM = dominion@brtc.net
email = dominion@brtc.net

Regards
-Arron_Dominion


RPG_CTF_Battletactic_2 (beta1) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 4 | Last comment: 05-30-2007 at 09:23

 #1 - 05-30-2007 at 07:18
AdmiralHocking
From:
Joined: September 4th, 2006
Posts: 708
Looking good so far. wink

 #2 - 05-30-2007 at 08:47
michael_appleby
From: (England)
Joined: May 25th, 2004
Posts: 519
I don't really understand what the structures are about, but the outside spaces are wonderful! You've spaced out the bunkers and other objects such as the trees perfectly! But, why is there a window showing suspended asteroids and cargo contianers ?

Overall = 7/10 Rock

 #3 - 05-30-2007 at 08:51
michael_appleby
From: (England)
Joined: May 25th, 2004
Posts: 519
oh, the forcefield in the transporter room, tip, if you wana make a forcefield the same shape as the front of the transporter instead of a straight line, just copy the transporter's base and then change the texture to the forcefiled, then just make the area narrower so that it's only a thin line not a block!

 #4 - 05-30-2007 at 09:23
Arron_Dominion
Joined: May 18th, 2005
Posts: 454
there will be asteroids, those were probably Dreadnought gunship models, which are to represent fighter training. And thanks for the tips/suggestions and such



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