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| HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha BUILD 12) - File Description |
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Description:
Zip-Archive for Mac, Windows and Linux Servers - A Modification allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4 Players in total.
Most important changes are:
- Reduced to 4 player Co-op
- Reintegrated Context Dialog
- Pressing the objectives key in SP displays the Co-op Objectives on Custom maps
- Updated the Video Menu to adjust 3rd Person Camera view
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|  | | HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha BUILD 12) - Screenshots |  | Screenshots: |  |

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| HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha BUILD 12) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha BUILD 12) - Readme |  | Readme File: FOR THE GAME: STAR TREK ELITE FORCE II
GAME VERSION: All official releases, except the demo!
CLASSIFICATION: Modification
EXECUTION TYPE: Server sided (LevelScript - Morpheus Scripting System)
MODUS: Multi-Player
CREATOR: HaZardModding
TABLE OF CONTENTS
======================================================
- NOTE
- CHANGELOG
- INTRODUCTION
- INSTALLATION INSTRUCTIONS
- WHAT IS THE 'BASE' FOLDER
- HOW TO START THE MOD
- HOW TO START A SERVER
- CUSTOM LEVELS
- COMPATIBILITY
- DE-INSTALLATION
- CONTACT - SUPPORT
- CREDITS
- WEBLINKS
======================================================
NOTE==================================================
======================================================
If you have already installed the Mod but want to play the Singleplayer
simply remove or deinstall the Co-op Mod, and use the Client Only Version
of the HaZardModding Co-op Mod for Rituals Star Trek Elite Force II
CHANGELOG=============================================================BUILD 12
======================================================
//build 12//////////////////////////////////////////////////////////////////////
- Reduced to 4 player Co-op
- Fixed Class Notification Huds (German strings to long)
- Fixed showing the maplist button in the Main menu while developer wasn't set to 1
- Fixed error message bug in globalCoop_cin_returnFakeCamera
- Fixed Objectives not showing when set to Complete before Incomplete (SP)
- Fixed Overwrite of cvar g_playermodel, causing player to be invisible on some missions (SP)
- Fixed Objectives sometimes not resetting properly (MP)
- Pressing the objectives key (tab) displays the Co-op Objectives on Custom maps (SP)
- Removed global/objectiveslist.txt, as it is no longer required
- Removed Team-mate command-ability
- Removed compatibility dummy file optional_modules/cinematics.scr
- Removed automatic spawn weapon selection for singleplayer.
- Reintegrated Context Dialog (only works in the language of the server)
- Updated the Video Menu to adjust 3rd Person Camera view
- Updated the function differentiating between spectators and active players
- ent-deck1_bridge: Fixed Objectives not displaying [IGM-2] (SP)
- ent-deck7a: Fixed Objectives not displaying [IGM-3] (SP)
- ent-deck7b: Fixed Objectives not displaying [IGM-2] (SP)
- ent-deck8: Fixed player spawning in armory instead on the transporter [IGM-1] (SP)
- ent-deck8: Fixed actors repeating their first Dialog [IGM-3]
- ent-deck11: Fixed Objectives not showing [IGM-3] (SP)
- ent-deck11: Fixed Menu for Researching the Attrexian Culture [IGM-3] (SP)
- ent-deck11: Using MOM 2.0 for Researching the Attrexian Culture [IGM-3] (MP)
- m4l2b-attrexian_station: Fixed Gonzales blocking the player on spawn (SP)
- m4l2b-attrexian_station: Fixed ending cinematic camera bug
- m5l1a-drull_ruins1: Fixed Player invisible due to bad player Model (SP)
- m9l1a-klingon_base: Re-added Lurok Boss preview sequence
- m11l3b-drull_ruins3_boss: Player starting the cinematic will be repositioned instead of falling in the lava
- coop_paradiseIsland2: Fixed volume of the destructible Bridge
- coop_paradiseIsland2: Fixed volume of the falling Rocks
- Implemented MOM 2.0
INTRODUCTION==================================================================
======================================================
The HaZardModding Co-Operative Modification is an interactive,
supportive and extensive quality code Matrix, integrated into
the Star Trek(R) Elite Force II level-scripts; Completely soft-coded,
in addition to being server-side driven on Ritual Entertainments
heavily Modified Übertools ID-Tech3 Engine.
YOU ARE THE HAZARD TEAM!
Engage the Campaign together with your Buddy's via LAN or Internet.
- Command and Interact with NPCs
- Play instantly, no downloads required to join a Co-Op Mod Server (Except for Cusom Levels)
- Go trough 11 Single-player Missions and all 6 Secret-Levels, together with up to 7 Buddy's companying you
- Modulate with your Tricorder
- Enjoy more interactivity
- Enjoy new details
- Use simplified bilingual communication
- Support your Team as Medic, Weapons Specialist or Technician
- Enjoy the luxury of upgraded or new Menus and HUDs
- Fight enemies with adaptive strength
INSTALLATION INSTRUCTIONS=====================================================
======================================================
1. Shut-down all running instances of the game Star Trek(R) Elite Force II.
2a. Use the uninstaller to remove old version of the HaZardModding Co-op Mod.
2b. If you did not use the Installer, delete these old files of this mod:
z_hzm_co-op_v1.0.pk3
zzz_co-op_inventory.pk3
hzm_co-op_matrix-2.0.pk3
zzz_co-op_clientside.pk3
hzm_co-op_matrix-2.1.pk3
zzz_co-op_maps_secrets-2.0.pk3
zzz_co-op_maps_secrets-2.1.pk3
zz_advanced_health_hud_mod.pk3
zzz_co-op_maps_trainings-2.1.pk3
zzzzzz_co-op_hzm_script_mod_mini.pk3
zzzzzzz_co-op_hzm_script_mod_pak50.pk3
zzzzzzzzzzzzzzzzzzzzzzzzzzz_co-op_hzm_script_mod_zPak50.pk3
3a. Run the Installer tool and follow the instructions.
3b. For manual Installation, copy these files into your 'base' folder:
zzzzzz_co-op_hzm_script_mod.pk3
zzzzzz_co-op_hzm_script_mod_vlp.pk3
4. If you are planning on running a dedicated server download and install the
server bsp-files package.
WHAT IS THE 'BASE'============================================================
======================================================
The Elite Force II 'base' folder is located within the Game directory, you need
to go to the location you have installed the game Star Trek Elite Force II.
EXAMPLE: c:gamesactivisionEF2base
In this folder there are more files with the extension .pk3, also the file
'pak0.pk3' if you can't find your base folder simply search for the file
'pak0.pk3' using your Operating System it's file search.
HOW TO START THE MOD==========================================================
======================================================
Load any Co-op level while in Multiplayer on a Server (callvote map zoo1),
or start a Server from the Game Menu. Once server is up and the level is loaded,
the Co-Op Mod starts automatically to configure the server if necessary.
HOW TO START A SERVER=========================================================
======================================================
You can try to start a server with our Tool 'sv_coop.bat' (for Windows).
If that fails try to start a dedicated Server from within the game Menu.
CUSTOM LEVELS=================================================================
======================================================
Custom levels need to be downloadad seperatly! Download custom levels at:
1. http://hazardmodding.chrissstrahl.de
2. http://www.moddb.com
3. http://eliteforce2.filefront.com
4. http://www.filefront.com
COMPATIBILITY=================================================================
======================================================
+ -> Linux Server compatible!
+ -> Windows Server compatible!
+ -> Works with: Death Match, Team Death Match and most Modifiers
! -> Not compatible to previous versions of the HZM EF2 Co-Op Mod
! -> Not compatible to Bomb-Defusion and Singularity Mode
! -> Not compatible to Singleplayer, yet.
! -> Not compatible to Mod: Compression Rifle for all missions
DE-INSTALLATION===============================================================
======================================================
1. Shut-down all running instances of the game Star Trek(R) Elite Force II.
2a. Use the deinstall routine for the HaZardModding Co-op Mod
2b. If you did not use the installer, remove these files from your base folder:
zzzzzz_co-op_hzm_script_mod_vlp.pk3
zzzzzz_co-op_hzm_script_mod.pk3
CONTACT - SUPPORT=============================================================
======================================================
Please read first our FAQ before establishing contact.
The FAQ Document is located at: mod_hzm_co-op/Documents/faq.txt
If that doesn't help, please contact us:
http://ef2-coop-mod.chrissstrahl.de/index.php?option=com_content&view=article&id=12&Itemid=17
CREDITS===============================================
======================================================
Chrissstrahl -> Creator of this Mod
NeMs -> Tester
WEBLINKS======================================================================
======================================================
EF community -> http://eliteforce2.filefront.com
Modding Community -> www.moddb.com
Archiver (Zip,pk3,pk4) -> www.7zip.org
Borg War - The Movie -> www.borgwarmovie.org
Inno Setup (Installer) -> http://www.jrsoftware.org
Ritual Entertainment Community -> www.ritualistic.com
Game-browser and monitoring tool -> http://www.qtracker.com
Star Traks: Machinima -> www.khobrah.net/silver/machinima.html
Podcast dedicated to Star Trek Gaming -> http://www.hailingfrequency.co.uk
Program with which this Mod has been Developed with -> http://notepad-plus.sourceforge.net
Used Texture Converter, by Bluehair: http://eliteforce2.filefront.com/file/DDS_Converter;29412 |  |

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| HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha BUILD 12) - User Comments |
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