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GTKRadiant 1.5.0 (Beta)
Filename: gtkradiant1.5.020060302.msi


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8.11 MB
Beta
QERadiant staff
3951
05-13-2006
Utilities > Mapping Tools


Average User Rating: 7.5
Number of Votes: 24
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2 Other Files by QERadiant staff:
- GTKRadiant (1.4.0 - Raven)
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GTKRadiant 1.5.0 (Beta) - File Description  


Description:
This is the latest Windows, BETA version of GTKRadiant compatible with Elite Force.

GTKRadiant is HIGHLY recommended as the program to use for mapping for Elite Force 1 (i.e. it does NOT work with EF2! EF2 users should stick to UberRadiant)

If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games.

GTKRadiant site: http://www.qeradiant.com/

Note: With this version comes Q3Map2 version 2.5.11, later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/



GTKRadiant 1.5.0 (Beta) - Screenshots  
Screenshots:
Click to enlarge


GTKRadiant 1.5.0 (Beta) - Readme  
Readme File:
SPoG
- Fixed 'inconstent vertex count' errors for certain brush-face configurations.
- Fixed keys/values for brush entities not being editable unless parent is selected.
- Fixed brush-entities not being deleted when the last child brush is deleted.
- Fixed scenarios where worldspawn is not the first entity in the map.
- Moved information in synapse.config into .game files.
- Added api version-checks to avoid loading incompatible plugins/modules.
- Fixed crash when accessing links from help menu.
- Fixed broken links in help menu.
- Added game-specific help-menu docs to win32 installer.
- Changed q3 connect-entities to preserve existing targetname key.
- Changed q3 connect-entities to generate targetname key based on target classname.
- Fixed crash on startup with texture-subsets enabled.
- Added support for doom3 lights combined with brushes and patches.
- Added support for doom3 light_origin on lights.
- Added support for doom3 light_rotation and rotation key on lights.
- Added support for rotating lights using the rotation tool.
- Added support for setting fixed S/T tesselation on doom3 patches.
- Changed patch inspector to be completely non-modal.
- Added rendering of fixed S/T tesselation on doom3 patches.
- Changed creation of doom3 func_static entities to prompt for a model.
- Fixed zero-sized primitives being rendered for culled entity-connection-lines.
- Fixed title of floating entities/console/textures window.
- Fixed destruction of floating windows on shutdown.
- Added shortcut handling when entity-inspector/texture-browser are active.
- Changed mod shader-list and entity-definition searching to also search base-dir.
- Fixed undo of brush-make-detail and brush-make-structural.
- Added full support for Quake II and Heretic II surface-flags in surface-inspector.
- Added support for international (non-ascii) characters in paths and entity keys.
- Added rendering of entity names for non-group entities.
- Fixed context-dependent opengl calls before opengl context is created.
- Added support for multi-byte UTF-8 characters in xml content (not markup).
- Fixed misaligned objects causing bus error on OSX.
- Fixed selecting a texture not resetting the current selected texture-projection.
- Added handling of OpenGL drivers that don't implement all reported extensions (OSX).
- Fixed q3map2 feedback xml streams containing non-UTF-8 text.
- Changed display of angled box-entities to show un-rotated bounding boxes.
- Changed entity-connect-selected to use the parent entity of a selected brush.
- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
- Added q2map and bspc to installation packages.
- Fixed failure to load shaders containing '.' such as Heretic II model skins.
- Added support for fractional repeat values to brush-fit-texture.
- Optimised type-casts for scene-graph type system.
- Disabled substitution of 'unspecified' for entity key values that match the default.
- Refactored module-system api - added globalModuleServer().
- Added auto-completion for surface-inspector texture-name entry.
- Fixed missing prefix attribute in quake game configuration file.
- Added auto-completion for find/replace-textures texture-name entries.
- Removed redundant buttons and options in find/replace-textures window.
- Added auto-complete for shader attributes in entity inspector.
- Added support for doom3-material heightmap to normalmap conversion.
- Added camera move up/down one floor.
- Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
- Added support for doom3 model-entity 'skin' key.
- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
- Added GUI updates during map load and engine-path/game-dir changes.
- Fixed main window being hidden behind another application on closing a floating window.
- Specialised filters list for doom3 entity/material types.
- Added ASE-loader support for shader names specified as a bitmap absolute-path.
- Fixed monitored-q3map2-compile debug-feedback display.
- Added TGA-loader support for vertical and horizontal flipping.
- Enabled auto-generation of smooth normals for all LWO models.
- Fixed model files not being closed after being read.
- Fixed build menu dialog not saving changes to build commands.
- Changed build menu to save xml only if changed by user.
- Fixed CSG-merge.
- Reduced CSG-merge tolerance for misaligned brushes.
- Added 'File > Refresh models' - reloads models that have changed outside Radiant.
- Added option to enable or disable snapping brush planes to integer on map load/save.
- Added 0.125 grid.
- Changed grid rendering to always show major/minor grid colours whatever the zoom level.
- Increased maximum zoom level for XY views.
- Fixed region-set-selected for model entities.
- Fixed entity-inspector window position changing while hidden.
- Added entity-inspector GUI support for func_button/func_door direction attribute.
- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
- Added clipper-plane rendering using stippled back-face-culled polygon.
- Fixed entity-inspector failing to handle non-ascii characters in entity keys.
- Changed clipper mode and component-editing modes to be mutually exclusive.
- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
- Added support for up/down movement in freelook mode.
- Fixed clipper-tool-uses-caulk option.
- Added prompt for engine path at startup if not found.
- Fixed QE-tool component-drag selecting components of unselected brushes.
- Added saving of camera render mode preference.
- Changed default camera render mode to Textured for Doom3.
- Changed default texture render mode to Trilinear.
- Changed clipper-point selection/rendering to behave the same at all zoom levels.
- Changed clipper-point selection to always pick the closest point to the cursor.
- Fixed clipper colour not being updated until after restarting.
- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
- Changed home-path prefix to be optional on linux/osx for q1/q2.
- Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
- Fixed spawnflags in Enemy Territory entity definitions.
- Added missing Enemy Territory entity types.
- Fixed double-maps-directory when using non-native file open dialog on win32.
- Changed find/replace-textures window to update when selecting textures with MMB.
- Changed Help menu to display only the help menu relevant to the current game.
- Changed Help menu to display only the help menu relevant to the current game.
- Refactored shortcut handling to make focussed widgets override global shortcuts.
Allows using ctrl+c to copy console text, undo/redo without main-window focus.
- Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
- Fixed progress window not being shown when loading maps.
- Fixed snap-planes-to-integer preference not being saved.
- Fixed build menu becoming empty if editing of default menu is cancelled.
- Fixed q3 entity definition for item_health_small.
- Optimised light-dragging.
- Changed connect-entities to not break existing connections where possible.
- Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
- Fixed crash when importing a file after deleting the world entity.
- Changed copy/paste/import to select world brushes instead of world entity.
- Added stack-trace output to all debug popup messages (win32).
- Fixed vertex/edge selection behaviour on undoing brush edits.
- Changed doom3 light centre rendering to use a point instead of a box.
- Changed map and shader parsers to gracefully handle bad data.
- Added entity angle-editing using rotate-tool or rotation toolbar buttons.
- Fixed start-on-primary-monitor (win32).
- Fixed camera-view freelook when window is on secondary monitor (win32).
- Added functional free-scale tool.
- Improved precision preservation for free-rotation and free-scale tools.
- Fixed misc_model rotation using free-rotation tool.
- Added entity angle-editing for entities that display a model.
- Stopped size-info being drawn if selection has zero size.
- Added support for 'angle' key on doom3 entities.
- Added support for loading and saving Quake4 map format.
- Added support for built-in shader images such as _noFalloff.
- Added support for loading quake4 entity definitions.
- Fixed picomodel bug loading .lwo files with texture names >64 in length.
- Added support for quake4 .guide material templates.
- Added light_radius and light_center GUI to doom3 entity inspector.
- Added support for editor_int/editor_string keys in doom3 entity definitions.
- Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
- Added experimental support for doom3/quake4 projected lights.
- Fixed shortcut for toggle-far-clip.
- Added default-texture-scale option to preferences.
- Added default-grid-spacing option to preferences.
- Changed far-clip-plane setting to increase exponentially with distance.
- Fixed selected entities moving when drag-resizing brushes.
- Changed patches to be selectable from the back in wireframe views.
- Changed create-group-entity to re-select brushes after creation.
- Added expand-selection-to-entities with default shortcut ctrl+alt+e.
- Fixed crash in gtk file-chooser with some versions of GTK+.
- Added Radiant Manual shortcut to win32 installation.
- Added 'use alternative texture projection' option to prefs (aka Brush Primitives).
- Fixed caching bug causing import-map to not reload modified maps.
- Added blended-decal rendering for doom3 and quake4.
- Fixed hint/caulk filtering for Jedi Academy shaders.
- Fixed crash when loading invalid ASE models.
- Fixed gtk wimp theme not working after using gtkthemeselector (win32).
- Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
David Constanzo
- Fixed crash while auto-saving snapshots.
- Fixed typo in Quake entity-definitions.
- Fixed episode flag names on Quake item_sigil and func_episodegate entities.
- Added detailed description of Quake item_sigil and func_episodegate entities.
Jamie Wilkinson
- Fixed path to q2map in quake2 build-menu.
Tr3B
- Added support for qer_trans keyword in doom3 materials.
- Fixed endianness for .lwo loading on linux.
namespace, SPoG
- Added drag-resizing for doom3/quake4 light_radius boxes.
namespace
- Added command to toggle lighting/textured modes, shortcut F3.
paxed
- Added texture-lock toolbar button.
Shamus
- Fixed editing of doom3/quake4 faces with negative texture scale factors


GTKRadiant 1.5.0 (Beta) - File Download Options  
Primary Download Locations:

 
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FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



GTKRadiant 1.5.0 (Beta) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 7 | Last comment: 09-19-2009 at 00:50

 #1 - um...this aint new - Posted by: James_Young (Member) on 05-13-2006 at 16:08
um....1.5.0 BETA has been out for a while, people I know who used it said it was crap. hence why I'm still using 1.4.0

I could be mistaken if this is a different BETA Release verison.


 #2 - Posted by: captainproton (Member) on 05-13-2006 at 16:20
ive been using this for about a year...

 #3 - Posted by: efheath (Member) on 05-14-2006 at 06:24
my problem is that there is no 'select inside' or 'select touching' tool to it!!

 #4 - Posted by: Jayster (Member) on 05-14-2006 at 18:17
Yes GTK 1.5 does suck, what makes the 1.4.0 release the best is that it came with some plugins like "merge patch" and "caulk selection" ect. GTK 1.5 does not have these and has a more difficult GUI.

 #5 - Posted by: 2Hasselbraam2 (Member) on 05-16-2006 at 08:21
Thats why this is a betaRoll Eyes (sarcastic)

 #6 - 1.5.0 - Posted by: Galentv (Member) on 11-19-2007 at 06:38
Well, i donīt know what you mean with GUI and i never use the merge path and caulk selection. That's maybe because i just began with gtkradiant...

 #7 - Posted by: Spior (Member) on 09-19-2009 at 00:50
Hey guys u know in 1.4 i go to view/opengl lighting and it turns it on and off.Well how can i do it in 1.5



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