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Enterprise NX01_Launchbay
Filename: nx01_launchbay.zip

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18.45 MB

Average User Rating: 9.7
Number of Votes: 17
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Enterprise NX01_Launchbay - File Description  

You'll ask yourself why this release?
HorckDude's job on the NX-01 mod was creating the launchbay, and that job was finished about 2 years ago, around the time the teaser was released. But for some reason it never got released, and when he found this map a few weeks ago he thought: hey, this needs barely any work to release so let's do it!

And here you're watching at the release of the launchbay of the Enterprise NX-01. It's more of a mini-mod than a map, because it includes modifications to the game on all levels. When the game starts you'll see the turbolift menu interface which was orginally designed to facilitate the tourmode. That never got released, so HorckDude decided to include the turbolift functionality in this release.
Also included is the entire crew of the NX-01, brilliantly skinned by toonloon, to make the map more lively.

If people want to continue the work the NX-01 modding team did they can. Because work is no longer being done on the mod we decided to make this release open-source, in other words: all editable files are included (the .map file and the editable script files). So if you want to create those other decks for the tourmode yourself you can. Just remember that it took us years to NOT release it.

Anyway, I hope you will enjoy this final release from the NX-01 mod.


Enterprise NX01_Launchbay - Screenshots  
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Enterprise NX01_Launchbay - File Download Options  

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Enterprise NX01_Launchbay - Readme  
Readme File:
---== ENTERPRISE NX-01 MOD ==---


Unzip the package to your Elite Force folder (not 'baseef') and start the file 'NX-01 Launchbay.bat'

Name : Enterprise NX-01 - Launchbay
Project : Enterprise NX-01 mod
Created by : HorckDude (mapping, textures, scripting, coding, overall integration)
Toonloon (modelling, skinning)
Paracyte (texturing, shadering, mapping)
NeoSunaru (modelling, mapping)
CMcQ (team project lead)
Supported by the rest of the NX-01 modding team with many, many things
Released on : 12/3/2006
Development time : Production of the NX-01 mod started in late 2001, and the launchbay was started in early 2002. It was finished after two years of production, in the spring of 2004, but it was never released until march 2006.

This is quite simply the final release the NX-01 mod will ever see, which is still surprising seeing the mod was cancelled some time ago.

For the Enterprise NX-01 mod, I (HorckDude) mapped, textured and scripted the launchbay map. This ofcourse with a lot of help from the NX-01 team, like the use of mod textures, shaders, models and the pre-fabricated corridor mapping-work. Every team member was creating a part of the Enterprise, and this was my task.
Production went pretty well, with some ups and downs ofcourse, but when we got to the teaser release the launchbay was still being wrapped up, plus, we didn't have any use for the launchbay in the teaser. So it was decided to release the map seperately. But that obviously never happened.
Now, almost two years after the teaser release in 2004, I found the old launchbay map and thought it would be a shame not to release something I put so much work in. The map was already finished in 2004, so it took little time to finish it up (add NPC's, tweak the scripting and coding) and release it. And here it is.

Originally this was intended to be part of a tourmode (which never materialised), and that is why the game will start with a turbolift interface. I coded that some years ago to facilitate the tourmode, and now I decided to include it, even though you can only play E Deck, where the launchbay is situated.

Last minute addition to the map is the NX-01 crew which can be found in the map. These NPC's were entirely created by my friend toonloon, and I am proud that I can include them in this release. Also thanks to FishDS9 for providing the sounds for the NPCs.

I hope you will enjoy it.

Credits go to Raven Software for doing the brilliant Elite Force for which there are still mods released many, many years after it hit the shops. Also to the people at Scifi Heaven, SpaceStation K7, the Raven Boards and all the people who've shown so much enthousiasm for the Enterprise NX-01 mod. And ofcourse to the people behind Star Trek: Enterprise, and in particular Gene Roddenberry for creating Star Trek.

If you have any question or problems contact me at:

E-mail : lucas@horckweb.com
MSN : lucas@horckweb.com

You can distribute this preview freely as long as the NX-01 modding team is given the proper credit. Also, you are not allowed to change the contents of the zip file in any way for further distribution and thus not allowed to remove or edit this readme file.
If you want to use anything in the zip for your own creation you MUST ask for our permission first.

Creative design of Star Trek and the Enterprise NX-01 are copyrighted by Paramount



Enterprise NX01_Launchbay - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 8 | Last comment: 06-19-2009 at 17:29

 #1 - 03-13-2006 at 19:54
From: (Sandy, UT)
Joined: December 8th, 2005
Posts: 461
yay I got fir...oh yeah, Rule #1

It looks very detailed. So did any of the other decks get finished before the mod got killed, or is this the sole survivor?

I think I'll try it out.

 #2 - Bugger - 03-15-2006 at 11:04
From: (Armagh Northern Ireland)
Joined: April 17th, 2004
Posts: 11
Bugger, I was really looking forward to playing this but I got an error message saying something about bytes allocation frown Pity

 #3 - Chance - 03-15-2006 at 12:28
Joined: November 24th, 2003
Posts: 23
Any chance you would consider adding in the decks from the teaser, engineering and the bridge etc?

 #4 - Help! - 03-17-2006 at 03:38
From: (Michigan)
Joined: July 20th, 2005
Posts: 24
Yay! I got mine a few days ago, then just got to play it.
It seemed great from what I saw, but it was very jumpy and skiping, is it my computer is not fast enough?


 #5 - 03-23-2006 at 14:31
Joined: January 1st, 2004
Posts: 315
Killing the guy in the launchbay was funny. cool
Why didn't everyone try to kill me though? I had caused his death and ejected a pod without permission.Devil!

 #6 - to Bugger - 03-31-2006 at 15:12
Joined: August 20th, 1970
Posts: 14
open your efconfig.cfg or hmconfig.cfg file and seach for sv_hunkmegs and raise the number in even multiples until it works. Hope that helps...

 #7 - 03-17-2007 at 15:41
From: (Tulsa, OK)
Joined: October 7th, 2006
Posts: 22
What in the teaser I only got to go to engineering?

 #8 - Great - 06-19-2009 at 17:29
From: (Gran Mendoza)
Joined: April 19th, 2008
Posts: 154
Brilliant work, I'm sorta looking forward to an assimilated NX though.

Resistance is Futile!Resistance is Futile!cool

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