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Elite Force 2 Downloads > Official Releases > Others:
Elite Force II Game Source
Filename: ef2gamesource.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
2.3 MB
ritual Entertainment
2423
11-05-2003
Official Releases > Others


Average User Rating: 8.2
Number of Votes: 32
Related Files:
Latest 2 Official Releases > Others:
- Elite Force 2 GDK
- Dedicated Server Update (Win32 v1.01 BETA)

5 Other Files by ritual Entertainment:
- First Contact - Bonus Map
- Linux Dedicated server 1.1 (Tar.gz)
- Linux dedicated server 1.1 (ZIP)
- Elite Force 2 Patch (v1.1)
- Elite Force 2 GDK


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Elite Force II Game Source - File Description  


Description:
This is the game source for Star Trek Elite Force II. The package contains all of the server side game code for singleplayer and multi-player and it includes all of the changes up to and including the 1.10 patch.

I know atlest some of you have been waiting for this!
Hope to see some good mods coming out now big grin


Note:This entire package is supplied as is. Ritual and Activision will not provide any support.
See the file licenseAgreement.txt in this package for the full license agreement.



Elite Force II Game Source - Readme  
Readme File:



This is the game source for Star Trek Elite Force II. The package contains all of the
server side game code for singleplayer and multi-player and it includes all of the
changes up to and including the 1.10 patch.

How To Use
----------
When compiled it will create the file gamex86.dll which will be placed in the
.\executable\Debug directory or the .\executable\release directory depending on
if you are creating a debug or a release build of the dll.

You can either replace the old gamex86.dll from the full game (although you
should back it up) or you can change which game dll the executable uses
by specifing which one to use at the command line.

ex.
EF2 +set gamedll c:\projects\EF2\executable\debug\gamex86.dll

NOTE: the code has only been tested under Visual Studio 6.0.


Quick layout of the code
------------------------

multiplayer code:

mp_manager - manages all of the multiplayer code

mp_modeBase - the base class for all of the modes (dm, team, ctf, etc.)
mp_modeTeamBase - code that is shared between for all team related modes

mp_modeDM - all deathmatch related code
mp_modeTeamDM - all team deathmatch specific code
mp_modeCtf - all CTF related code

mp_modifiers - all of the code for the various modifiers (action hero, disintegration, etc.)


main class hierarchy:

class - base class, allows safe pointers
listener - adds event handling
entity - basic entity class
sentient - anything that thinks on its own
actor - AI creatures
player - the player(s) of course
trigger - a host of different kind of entities that are turned on in some manner (touch, damaged, etc) to do a specific task
item - your basic item
weapon - weapons that can be used by sentients (players or actors)
powerups - special items that can be picked up, are automatically used, and usually last a specific amount of time

This hierarchy only shows a small portion of the code base but it is a fairly good start at understanding
it.


Restrictions
------------
This code and the dll that it will build will only work with a full copy of Star Trek Elite Force II.

All code and contents included in this package are
Copyright (C) 1998 by Ritual Entertainment, Inc.
All rights reserved.

This entire package is supplied as is. Ritual and Activision will not provide any support.

See the file licenseAgreement.txt in this package for the full license agreement.


Elite Force II Game Source - File Download Options  
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Elite Force II Game Source - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 18 | Last comment: 12-21-2008 at 17:32

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - YAY - Posted by: tempest_wales (Member) on 11-05-2003 at 20:16

 Expand#2 - hmmmmm..............???????? - Posted by: ef2_gamer (V.I.P. Member) on 11-05-2003 at 20:52

 Expand#3 - Posted by: SKS.45 (Member) on 11-05-2003 at 21:01

 Expand#4 - Posted by: U.S.S. Speed (V.I.P. Member) on 11-05-2003 at 22:03

 Expand#5 - Posted by: SKS.45 (Member) on 11-05-2003 at 23:12

 Expand#6 - #2 - Posted by: MB52 (Member) on 11-06-2003 at 00:01

 Expand#7 - bat files - Posted by: XcyTng (Member) on 11-06-2003 at 02:17

 Expand#8 - ive - Posted by: tempest_wales (Member) on 11-06-2003 at 06:35

 Expand#9 - Posted by: gigabyte123 (Member) on 11-06-2003 at 07:16

 Expand#10 - Off Topic I think a little bit - Posted by: skipper (Member) on 11-06-2003 at 07:18

 Expand#11 - Actually - Posted by: tempest_wales (Member) on 11-06-2003 at 07:42

 Expand#12 - this rockz - Posted by: courseoblivion (Member) on 11-06-2003 at 10:22

 Expand#13 - W/E - Posted by: CloudFett (Member) on 11-06-2003 at 18:14

 Expand#14 - heh - Posted by: Tom_Servo (Member) on 11-06-2003 at 23:15

 Expand#15 - Posted by: 7o nine (Member) on 11-06-2003 at 23:30

 Expand#16 - MAKE A ENTERPRISE "E" IN IT'S WHOLE - Posted by: vanderslice (Member) on 11-07-2003 at 22:11

 Expand#17 - I'm making e-hullwalk - Posted by: crackpatch (Member) on 11-08-2003 at 13:36

 Expand#18 - Posted by: dmkp (Member) on 12-21-2008 at 17:32



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