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Elite Force 2 Downloads > Official Releases > Patches:
Elite Force 2 Patch (v1.1)
Filename: ef2_patch1.1.exe


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24.75 MB
v1.1
ritual Entertainment
62997
10-09-2003
Official Releases > Patches


Average User Rating: 5.6
Number of Votes: 351
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5 Other Files by ritual Entertainment:
- First Contact - Bonus Map
- Elite Force II Game Source
- Linux Dedicated server 1.1 (Tar.gz)
- Linux dedicated server 1.1 (ZIP)
- Elite Force 2 GDK


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Elite Force 2 Patch (v1.1) - File Description  


Description:
The awaited v1.10 patch is out, containing community maps, multiplayer fixes and more! Here we go:

General
  • Mouse 4 and 5 are now key-bindable in the Configure menu.
  • The game can now load machine names and .cfg files that contain non-US characters.
  • The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button.
  • The point of view for demo recording will now follow the direction in which the player is looking.
  • Saved games issues with long computer names fixed. Long saved game names are also now supported.
  • The Ultridium Explosive damage has been increased.
  • You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch.

MultiMatch
  • Jumping physics can be adjusted by setting "sv_crouchJumpVelocity" and "sv_jumpvelocity" to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force.
  • Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match.
  • Dedicated servers no longer require a CD in the drive.
  • When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter.
  • GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game.
  • Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches.
  • A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command "sv_strafeJumpingAllowed."
  • The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command "cg_lagometer."
  • The outline of the chat box over the player’s head is now translucent in MultiMatch.
  • Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection.
  • Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing.
  • Issues with delayed flag capture messages by the game announcer have been resolved.
  • Teams are no longer auto-mixed on map restart in MultiMatch.
  • MultiMatch vote messages have been made more noticeable.
  • "getstatus" and "getinfo xxx" spam console issues in MultiMatch have been resolved.
  • The game will now only switch to better weapons in MultiMatch.
  • When the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game.
  • Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen.
  • Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved.
  • When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier.
  • MultiMatch autobalancing issues have been resolved.
  • The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced.
  • Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’.
  • FOV settings in MultiMatch will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player.
  • Weapon reload times can be eliminated in MultiMatch via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays.
  • Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called "mp_minTauntTime" has been added and set at a default of 4 seconds.
  • Chat issues during map cycle in MultiMatch have been resolved.
  • The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server.
  • If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead.
  • A cvar command called "cg_viewWeaponBob" has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off.
  • The sniper rifle will no longer automatically zoom out after the player shoots.
  • The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called "cg_viewStrafeTilt." To turn off the bob, set this to 0. The default is 1.
  • The player cannot see version 1.01 games online when running version 1.1.

Fan Maps
Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.
  • Map Name: CTF_Tartirus (ctf_tartirus)
    Game Types: Holomatch, CTF, Bomb Diffusion
    Modifiers Not Supported: Control Points
    Max Number of Players Recommended: 16-20
    Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance)

  • Map Name: Romulan Playground (ctf_vor2)
    Game Types Supported: Holomatch, CTF
    Modifiers Not Supported: Specialties, One Flag
    Max Number of Players Recommended: 16-20
    Map Created By: Darren "Vorax" Pye

  • Map Name: Exigent (hm_ctf_exigent)
    Game Types Supported: Holomatch, Team Holomatch, CTF
    Modifiers Not Supported: Specialties, One Flag
    Max Number of Players Recommended: 16-20
    Map Created By: Darren "Vorax" Pye

  • Map Name: Delta Station 2 (dm_ctf_voy1)
    Game Types Supported: Holomatch, Team Holomatch, CTF
    Modifiers Not Supported: Specialties, Control Points
    Max Number of Players Recommended: 16-20
    Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' Beal
Well that's it, why aren't you downloading yet? wink



Elite Force 2 Patch (v1.1) - File Download Options  
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Elite Force 2 Patch (v1.1) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 60 | Last comment: 06-24-2007 at 18:54

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Pro-Filer (FileFront Network Manager) on 10-09-2003 at 06:49

 Expand#2 - thank you - Posted by: mooney101 (Member) on 10-09-2003 at 07:39

 Expand#3 - Posted by: Guest (user151.net183.nc.sprint-hsd.net) on 10-09-2003 at 07:44

 Expand#4 - ALRIGHT!!!! - Posted by: gigabyte123 (Member) on 10-09-2003 at 08:18

 Expand#5 - RE: #3 - Posted by: Guest (12-209-167-223.client.attbi.com) on 10-09-2003 at 08:18

 Expand#6 - OK... - Posted by: TL_Adml_Photon (Member) on 10-09-2003 at 09:28

 Expand#7 - Question?? - Posted by: csunated (Member) on 10-09-2003 at 10:27

 Expand#8 - Restart Single Player - Posted by: voyagerd2001 (Member) on 10-09-2003 at 10:53

 Expand#9 - #6 - Posted by: FoFAlpharaptor (Member) on 10-09-2003 at 11:07

 Expand#10 - Posted by: Guest (user151.net183.nc.sprint-hsd.net) on 10-09-2003 at 11:29

 Expand#11 - What about Mac? - Posted by: Guest (65-66-130-80.ded.swbell.net) on 10-09-2003 at 11:44

 Expand#12 - Posted by: ultimateworf (Member) on 10-09-2003 at 13:11

 Expand#13 - #12... - Posted by: TeraByte (Member) on 10-09-2003 at 14:38

 Expand#14 - HEY!!! - Posted by: TL_Adml_Photon (Member) on 10-10-2003 at 00:47

 Expand#15 - Re: #7 - Posted by: ef2_gamer (V.I.P. Member) on 10-10-2003 at 01:05

 Expand#16 - Wahoo :) - Posted by: NFO_Locutus (Member) on 10-10-2003 at 01:43

 Expand#17 - I Uh... - Posted by: tempest_wales (Member) on 10-10-2003 at 03:02

 Expand#18 - NFO Locutus - Posted by: George W Carver (Member) on 10-10-2003 at 04:03

 Expand#19 - Carver - Posted by: NFO_Locutus (Member) on 10-10-2003 at 05:12

 Expand#20 - RE:7# - Posted by: Guest (12-209-167-223.client.attbi.com) on 10-10-2003 at 05:53

 Expand#21 - Posted by: Guest (dialup-67.74.72.202.Dial1.Philadelphia1.Level3.net) on 10-10-2003 at 08:41

 Expand#22 - Yeah - Posted by: tempest_wales (Member) on 10-10-2003 at 10:43

 Expand#23 - Posted by: U.S.S. Speed (V.I.P. Member) on 10-10-2003 at 10:48

 Expand#24 - Posted by: tempest_wales (Member) on 10-10-2003 at 12:44

 Expand#25 - Posted by: George W Carver (Member) on 10-10-2003 at 13:47

 Expand#26 - Posted by: 7o nine (Member) on 10-11-2003 at 07:41

 Expand#27 - "Lite" version for dial-up? - Posted by: Guest (dialup-67.75.199.190.Dial1.Seattle.Level3.net) on 10-11-2003 at 08:50

 Expand#28 - Lite Version? - Posted by: XcyTng (Member) on 10-11-2003 at 10:28

 Expand#29 - Lite Version would be nice, but doubt... - Posted by: SKS.45 (Member) on 10-11-2003 at 11:17

 Expand#30 - virus questions - Posted by: Guest (pool-68-160-113-62.nwrk.east.verizon.net) on 10-13-2003 at 13:15

 Expand#31 - uhhh - Posted by: tempest_wales (Member) on 10-14-2003 at 10:08

 Expand#32 - Re: #30 - Posted by: 7o nine (Member) on 10-14-2003 at 14:07

 Expand#33 - @ #18 - Posted by: captain_BOS (Member) on 10-16-2003 at 01:02

 Expand#34 - file size - Posted by: Guest (host213-122-127-186.in-addr.btopenworld.com) on 10-17-2003 at 01:08

 Expand#35 - whiners - Posted by: Guest (12-209-164-250.client.attbi.com) on 10-26-2003 at 03:05

 Expand#36 - Patch is sad addition for dying game. - Posted by: Guest (66-109-195-12.nocharge.com) on 10-26-2003 at 09:36

 Expand#37 - Response to post # 35 about whiners. - Posted by: Guest (66-109-195-12.nocharge.com) on 10-26-2003 at 09:46

 Expand#38 - RE: 37# - Posted by: Guest (12-209-164-250.client.attbi.com) on 10-28-2003 at 16:21

 Expand#39 - mouse 4&5???? - Posted by: ef2_gamer (V.I.P. Member) on 10-31-2003 at 22:10

 Expand#40 - Posted by: Pandemonium (Member) on 12-25-2003 at 09:02

 Expand#41 - Posted by: Alex_Mcpherson (Member) on 12-26-2003 at 14:40

 Expand#42 - Posted by: Guest (c-67-164-7-208.client.comcast.net) on 02-29-2004 at 02:12

 Expand#43 - Bummed out - Posted by: JadeRaven (Member) on 03-21-2004 at 15:13

 Expand#44 - Re : #43 - Posted by: 7o nine (Member) on 03-21-2004 at 15:59

 Expand#45 - Re: #44 - Posted by: JadeRaven (Member) on 03-23-2004 at 12:15

 Expand#46 - GAME crashes - Posted by: Guest (203.115.73.177) on 04-04-2004 at 23:09

 Expand#47 - Game crashes and its too slow - Posted by: Gaz_1008 (Member) on 06-12-2004 at 23:19

 Expand#48 - is it worth it? - Posted by: skills (Member) on 07-22-2004 at 23:35

 Expand#49 - Re: #49 - Posted by: 7o nine (Member) on 07-23-2004 at 02:48

 Expand#50 - thanks 7 o nine - Posted by: skills (Member) on 07-30-2004 at 00:21

 Expand#51 - hellp - Posted by: Cmd_Chakotay (Member) on 08-13-2004 at 11:41

 Expand#52 - Patch is no good????? - Posted by: pairdice (Member) on 09-15-2004 at 17:14

 Expand#53 - Re: #53 - Posted by: 7o nine (Member) on 10-04-2004 at 14:42

 Expand#54 - Posted by: NYC_girl (Member) on 10-24-2004 at 22:22

 Expand#55 - my big problem with EF2 - Posted by: Guest (h-66-167-182-156.chcgilgm.dynamic.covad.net) on 01-04-2005 at 08:37

 Expand#56 - Every body should tell the map maker Rob to add more to the*****anic. - Posted by: Ambassador (Member) on 01-04-2005 at 16:55

 Expand#57 - No-CD - Posted by: Guest (ACBF7F30.ipt.aol.com) on 01-15-2005 at 23:09

 Expand#58 - dont know if im allowed to help... i will if i can tho... - Posted by: 0mega1 (Member) on 01-17-2005 at 10:21

 Expand#59 - Posted by: X1Alpha (Member) on 02-20-2005 at 17:26

 Expand#60 - Posted by: Anihilus (Member) on 06-24-2007 at 18:54



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