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Elite Force Downloads > Maps > Capture The Flag:
CTF Necropolis
Filename: ctf_necropolis.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
9.26 MB
Spookmineer
2243
04-12-2003
Maps > Capture The Flag


Average User Rating: 8
Number of Votes: 24
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Other Files by Spookmineer:
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CTF Necropolis - File Description  


Tech: 9
Quality: 9
FunFactor: 9
Creativity: 8
Item Placement: 8
Size vs. Usefulness: 9

Overall Rating: 8.7

Description:
Necropolis looks like a map right out of Q3 smile Not that that's a bad thing!
It's a very large and open map filled with jump pads, weapons and pickups. The flags are located on the last level, and even though it may seem easy to just hop across and grab it, expect resistance wink

I think the map not only looks good, but plays good too! Would definitely suit a good Disintegration game big grin

Bot Support: Yes
New Textures: Yes
New Sounds: No



CTF Necropolis - Screenshots  
Screenshots:
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CTF Necropolis - File Download Options  

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CTF Necropolis - Readme  
Readme File:
CTF_Necropolis

'City of the dead'


Author: Spookmineer a.k.a ||TF||Topic
Email address: spookmineer@hotmail.com

This is my first map and it took a long time to get there ;)
I've had this lay out in my head and drawn out on paper for over a year now.
Before I started this map I learned how to use GTKRadiant and made numerous test maps
for half a year.

Installation: Unzip the zip file to your <stvef>/baseef/ folder.
Select the map from the menu or open the console and type
/map ctf_necropolis

Description: CTF_Necropolis is a wide, huge and fast paced CTF map.
Weapons included are the photon, compression rifle, scavenger rifle and
grenade launcher. There are plenty of med packs and armour, one detonator pack
for each base and a quad in the middle.

Supported gameplay modes: CTF, TDM, FFA
Bot support: Yes
New textures: Yes, more then 90% are custom textures (see credits)
New shaders: Yes

Notes:
- Check out the jumppads in the four corners of the map.
- Take a moment to look at the doors in the scavenger platforms on full details ;)
- It is possible to outrun a photon on this map.
- This is the first space map for Elite Force with working cluster portals for the bots
(Raven didn't include a working shader for botclips...) so there are now 6 balanced
clusters for the bots :)
(http://forums.ravensoft.com/ib/ikonboard.pl?s=6b67838b3601d715cd7b7f16301b20d7;act=ST;f=9;t=19234;hl=cluster).

Started map: 20-12-02
First beta release: 13-03-03
Second beta release: 31-03-03
Third beta release: 06-04-03
Fourth beta release: 07-04-04
Final map release: 08-04-03

Beta testers (alfabetical order):
Deviant
||TF||Bond
||TF||Bong
||TF||OnyX
||TF||ThOmSoN
||TF||V|N
||TF||Wolverine

Thanks to:
- Amethyst7 for explaining the curved trajectory jump (http://amethyst7.gotdoofed.com/).
- Cardigan for helping me out with bot support. Check out his excellent bot optimising
tutorial here: http://www.planetquake.com/cardigan/tips_botopt.html.
- Havoc for the slick shader (http://www.quake3world.com/ubb/Forum6/HTML/024756.html).
- Blacksmith1 for helping me out with the lava.
- Stukatto and KevinUK for answering questions I had online.
- Everyone at Raven Mod Support Forum *.
- Everyone at Quake3World LE Forum *.
* These two forums provided everything I always wanted to know but was afraid to ask...
- My clan The Federation, you guys rock! (http://www.tf-clan.org.uk/intropage.htm).
- Last but not least ||TF||ThOmSoN for giving advice, creating some very cool textures,
making small test maps and in depth beta testing :)

Construction:
Base: none
Compile settings: BSP -meta,
VIS -fullvis,
Light -fast -filter -patchshadows -bounce 8 -samples 2 -super 2,
BSPC -forcesidesvisible -optimize
Compile time: approx. 10 hours
Compiling machine: AMD XP 2000+, 512 DDR333

Credits:
- Jörg Jasper for the prefab of the central bridge. This bridge has also been used in one
of the maps in mappack WTF-Q3A for Quake3
(http://prefabs.gamedesign.net/game.php3?game_id=13&start=45&total_num=160).
- Cardigan for the beautiful skybox (http://www.planetquake.com/cardigan/textures.html).
- Evil Lair for his excellent texture packs Evil 3, 4, 5, 6, 7 and 8
(http://www.planetquake.com/hfx/textures.html).
- Evil Lair for his cool jumppad model (http://www.planetquake.com/hfx/quake3files.html).
- Sock for his Egypt and Tech texture packs
(http://www.planetquake.com/simland/pages/materials.htm).
- Iikka Kerränen for his ikbase and ik2k texture sets
(http://www.digital-eel.com/surface/files.htm).
- Pete Parisi for his meatpack texture sets (http://www.badmeat.com/).
- MrClean for his texture sets 1, 3 and 4 (http://www.planetquake.com/mrclean/2dart.shtml).
- ||TF||ThOmSoN for creating the jumppad and electric fence shader textures.

As there have been some 'issues' around the use of 'certain' textures, I've kept the
structure of the used texture sets unchanged, they are the same is in their original
zip and exe files.

Programs used:
GTK Radiant v1.2.12 (http://www.qeradiant.com/).
Q3Map2 v2.5.2 by Ydnar (http://www.shaderlab.com/q3map2/).
Q3Map2 Toolz v0.5.14 (http://planetquake.com/hro/).
The Gimp (http://www.gimp.org/the_gimp.html).
Star Trek Voyager: Elite Force 1.2.
WinZip for pk3 creation.
Notepad for arena file creation and shaders.

Copyright/Permissions:
This map may be electronically distributed only at NO CHARGE to the recipient in its
current state, MUST include this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN
PERMISSION.
This map may NOT be decompiled to use as a base for other maps.
Elite Force is a registered trademark of Raven Software.

Disclaimer:
I will not be held responsible for any damage or loss of data as a result from the use
or mis-use of the files located in this zip file, I recommend using a virus checker on
all downloaded material.


CTF Necropolis - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 12 | Last comment: 03-01-2004 at 23:40

 #1 - nice - 04-12-2003 at 15:59
courseoblivion
Joined: December 28th, 2002
Posts: 98
Looks nice... downloading...

 #2 - 04-12-2003 at 16:13
MrPsycho
Joined: February 16th, 2002
Posts: 239
Good map. well thought out design. keep it up! Two Thumbs Up!

 #3 - 04-13-2003 at 01:41
Crybaby
Joined: January 14th, 2003
Posts: 142
Two Thumbs Up!4 tumps up in row this map will show!!Two Thumbs Up!

 #4 - Finaly, a REAL map !!!!!!!! - 04-13-2003 at 03:34
SKS.45
Joined: December 5th, 2001
Posts: 490
Wow, great work put into this map. Two Thumbs Up!

Extremly FUN to play on a real map atmosphere.
Lots of fun traveling the numorous jump pads.
Bots play surprisingly well on this level too.

Keep up the fine work, I hope to see more like this Beer! Beer!

 #5 - 04-13-2003 at 03:36
photopaint
Joined: December 5th, 2002
Posts: 53
well done topic!!!

how you do som more brill maps

 #6 - great - 04-13-2003 at 08:20
Deslizer
Joined: August 30th, 2002
Posts: 17
10 points ... great

 #7 - 04-13-2003 at 16:48
spookmineer
Joined: February 16th, 2002
Posts: 58
Thanks for the nice comments all big grin

 #8 - 04-28-2003 at 14:53
James Nukem
Joined: August 20th, 1970
Posts: 68
Downloading now. Looks good.
Ill post my thoghts after ive looked at it smile

 #9 - TOTALY AWSOME DUDE!! - 04-28-2003 at 16:29
Guest (dialup-64.154.153.55.Dial1.Austin1.Level3.net)
Joined: December 31st, 1969
Posts:
This map is very cool. Everyone should have this on their instalation cd. Beer! Beer!

 #10 - yaa - 05-16-2003 at 12:40
FreakyPimp
Joined: August 7th, 2002
Posts: 66
BOT support, gonna take a while to dl but itll be worth it

 #11 - :) - 06-08-2003 at 09:18
BondieBoy
Joined: December 12th, 2002
Posts: 13
go topic! go topic go topic go topic!

 #12 - Nice but poor FPS - 03-01-2004 at 23:40
keysaw
Joined: June 24th, 2002
Posts: 7
The map looks great and plays OK, but the FPS is horrid. Slower machines will not even be able to function on this map.
Still, I'll use it for a while... {MAC}Gladiator



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