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Elite Force Downloads > Maps > RPG:
Damaged Poseidon (BETA)
Filename: damaged_poseidon_beta.zip

Date Added:
Type / Category:
12.87 MB
Michael Appleby
RPG-X | All previous Poseidon Versions
Maps > RPG

Average User Rating: 6
Number of Votes: 13
Related Files:
Latest 5 Maps > RPG:
- U.S.S. Rapier (NX-5000) (1.0) (1.0)
- USS Atlantis Update (1.2)
- rpg_magnificent lua upgrade (1.0a)
- Singleplayer-Maps lua upgrade (borg6-A)
- enterprise-e-v2 lua upgrade (1.3a)

1 Other Files by Michael Appleby:
- CTF Romulan

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Damaged Poseidon (BETA) - File Description  

A nice RPG map that's sure to keep you coming back for more! Damaged Poseidon is in an early beta stage, so feedback/constructive critisism left for the developer would be a big help!

Original readme's can be found in the download.

Damaged Poseidon (BETA) - Screenshots  
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Damaged Poseidon (BETA) - File Download Options  

Primary Download Locations:
Provided by:
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usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Damaged Poseidon!

Damaged Poseidon (BETA) - Readme  
Readme File:
===USS Poseidon - Damaged by Michael Appleby=== (EARLY RELEASE **BETA VERSION**)


Original Uss Poseidon, Uss Poseidon-A and Uss Poseidon-A-V2 By Will and Ant of ST-RP
Original Textures of Uss Poseidon, Uss Poseidon-A and Uss Poseidon-A-V2 By Will and Ant of ST-RP

Install Instructions:
Unzip the file damaged_poseidon.pk3 and place the file in BaseEF
To play the map locally on your computer, open the console and type \map damaged_poseidon. To play
the map on an internet game server type \callvote map damaged_poseidon.

Uninstall Instructions
Remove/Delete the file damaged_poseidon.pk3 from BaseEF.

Contact information:

Email me - michael_appleby@hotmail.co.uk

30th August 2006 (30/08/06)

Damaged Poseidon (BETA) - User Comments  
The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

Total comments: 12 | Last comment: 12-17-2008 at 12:26

 #1 - 02-25-2007 at 06:07
SuperSmeg (Staff)
From: (Bracknell)
Joined: April 18th, 2005
Posts: 2071
Not bad so far but theres room for improvment.

Maybe add a few more damaged rooms. There is a problem with the LCARS display in the engineering sectionon the right side wall when you exit the turbolift. The problem being, the LCARS are reversed. I have taken a screenshot of this and will send it to you if you like. Also, the transporter in the middle of the shuttles bridge doesnt work properly.

Also, sick bay seems too big for some reason. You may want to lower the size of the room itself down slightly down just slightly.

One more thing, the small observation room you can get to by using a quick transport seems kinda useless and unnessecery.

7/10 so far. But keep working and it will get top marks.

 #2 - 02-25-2007 at 06:33
From: (England)
Joined: May 25th, 2004
Posts: 520
Thank you for your comments, I shall take them on-board!

 #3 - My comments - 03-01-2007 at 19:49
From: (Missouri)
Joined: August 29th, 2006
Posts: 22
Ok, great map but could be better. I got a few major problems with it.
1. The sound clips from voyager in engineering... They don't make sense.
2. There should be a red alert going on.
3. Go back to the original map. The lay out is different in some ways
4. Where did the windows come from?
5. The speakers don't completely fill the room, as you turn you don't here the sound.

Don't get me wrong, I like the map, I'm not saying it's bad. I'm just giving you some input into what I think could make it better. 4/5, keep it up.

 #4 - 03-04-2007 at 20:36
From: (Ulm)
Joined: October 29th, 2006
Posts: 1019
@ #3 It's a betta, your comment says you do not know this. If a map is in beta state comments are welcome, noone will get you wrong then!

@Michael, keep up the good work, it's better as my last beta map ^^

 #5 - Confused - 03-09-2007 at 08:44
From: (Edmonton)
Joined: November 10th, 2003
Posts: 172
While the Map appears to be starting good, im surprised your not just using the Original Map and editing the lighting textures, and adding some destroyed bulkheads dangling conduit, etc also all the doors are transparent which isn't right. but like you said its a Beta... Overall i'd give it about a 6 or 7

 #6 - COMPLETELY DIFFERENT TO SCREENIES! - 06-29-2007 at 10:06
Joined: July 21st, 2006
Posts: 69

Please refrain from posting only in capitals, it is considered rude. ~AH

 #7 - 06-29-2007 at 12:00
Joined: September 4th, 2006
Posts: 708
As is stated above this requires the RPG-X mod and the different variations on the Poseidon to display correctly.

 #8 - 07-26-2007 at 01:14
From: (S. Yorkshire)
Joined: May 21st, 2006
Posts: 699
Wheredo the other Poseidons come from, I can't find them on effiles.com?

 #9 - 09-05-2007 at 09:44
From: (London)
Joined: December 30th, 2005
Posts: 43
i cant find the original poseidon either frown .anyways its a good map but just needs some work to it.good for a beta.

 #10 - 11-21-2007 at 10:44
Joined: March 5th, 2004
Posts: 436
get them at http://iwantstudios.com/

 #11 - 11-27-2007 at 12:08
From: (Leeds)
Joined: July 30th, 2007
Posts: 7
Can we have a ETA cos it is a really good atempt but i could be better if you used the original map and edited that

 #12 - WORNG VERISON - 12-17-2008 at 12:26
From: (london)
Joined: December 17th, 2008
Posts: 3
I PUT THE MAP IN MY BASEEF AND I LOAD THE GAME AND I TYPE MAP DAMAGED_poseidon then it said worng verison number 46 should be 20Aaargh!!!Aaargh!!!Aaargh!!!can some one help me

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